Quote Originally Posted by Sceros View Post
Well, due extensive testing for quiet a Long period of time now, i found out that whenever i Change from anisotropic filtering to just bilinear one, the game no longer crashes. Whenever i Switch back, it is just a question of time for the game to Crash again. That said, the System runs everything i throw at him stable, stress-tests, 3DMark, whatever imaginable.

Maybe SE-Team might take a look into this or communicate it towards NVidia? They already Support this game, so one can hope this gets better :-)

Update: I have Chosen to overwrite anisotropic-settings to 16X via NVidia Settings - not a single Crash, but lovely filtering. If it keeps stable, i will update once again ^^
Do u have Anisotropic setting x16 in Nvidia setting and the same in game settings too or just in the NCP only? Thanks , looking forward to hear your results.