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  1. #11
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    That doesn't make you qualified to solve problems here, only that you have experience with it. Every game is different.
    Applications built using toolsets provided and designed to work on Windows will inherently include preventative measures to prevent the compilation of code(such as hand written SSE assembly) that may cause the cpu to enter deadlock states (and compiler optimisations won't generate ones that can anyway)

    Hardly, watch the CPU meters on a second monitor and you will see it uses little more than one cpu core, and that is almost entirely DX9's fault.
    I will let the following image respond to this.


    This is a i7 920 with HT enabled, clocked at 3.8Ghz ftr.
    Not quite quad core optimised, but close..... you should see the FPS drop in la noscea if i restrict the game to 2 cores via task manager.

    Shader programs are sent directly to the video card. OpenCL (which this game doesn't use) and DirectCompute(not in DX9) do send programs to run on the GPU hardware.
    No they aren't, Every object and shader is processed via DirectX on the systems cpu before being sent to the video card. This is the primary cause of bottleneck in D3D9, which was rectified in 10 and then expanded to allow for deffered display lists and multithreaded rendering in 11.

    But as you said, and I said, and a few other people have demonstrated, the BSOD problems are most likely Bad Hardware and/or Bad drivers. I have not been able to get the game to BSOD under any condition, and can only get it to crash under conditions where something was injected into the rendering process (RivaTuner Statistics Server combined with the video capture or screen capture hotkey)
    I have only experienced a Runtime exception on a few occasions, and all of them were when my net connection failed.
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    Last edited by Squa11_Leonhart; 10-20-2013 at 12:56 AM.