No sir, I am a computer repair specialist with a background in software technical support and resolutions.
Unless an application is passing ring0 commands to a computer (which this game does not, and is nigh impossible without interacting directly with the kernel mode drivers) It cannot possibly crash, freeze or lockup a system in the ways reported in this thread so long as the computer is not already operating in a state of borderline stability.
This real and actual causes for most issues reported in this thread for the PC version dial down to
1. End user installable drivers (Display, audio, Storage drivers, network and potentially even usb drivers) - This has a medium chance of possibility
2. Kernel Mode Drivers (The windows kernel drivers itself, incl ntos kernel mode driver, ntfs driver, stor.sys, etc) - Less Likely
3. Hardware itself - This is the most likely conclusion when users with exactly the same hardware on exactly the same driver(s) are not having issues, whereas you are.
This game is one of very few that actually maxes out a quad core cpu, putting strain on the memory and IO interfaces more so then many other games in the industry.
This exact topic was played out in exactly the same way with Guildwars 2, Rift, as well as many non mmo games, but there is always the head stuck i nthe sand group of people (indicating yourself) that do not understand that Windows for the most part does not allow directly communicating with the hardware from user mode applications, it must be done via windows api's and ring3 filters, which are only going to be as stable as the underlying system the computer is made up of.
The biggest mistake someone made is mixing software crashes and 'soft freezes' in with BSODS and system lockups - these should be kept completely seperate so long as the software crash was not accompanied with the '(ec116) display driver has crashed and recovered' messages, which would still indicate bad drivers or hardware.