Quote Originally Posted by dstyle View Post
yea, i agree...dont think its a driver/hardware issue...
i think the client randomly picks players and forces our computers to crash to help with the server congestion...

as i said before, a pc cafe with almost identical build with mine runs perfectly fine.
Honestly with all these issues that people are experiencing (including the MSVC++ Pure Virtual Calls) I am suspecting that people are getting corrupted game assets. I detect some sarcasm but unless they specifically coded in a fault to crash your client when they wanted to I don't think that is the case.

So far I haven't had any issues with my GTX 680 and I am using the 320.49 Drivers; I have PhysX set to CPU and Vsync turned off.

When the game crashes does it just ctd? or does it hang up? Also does it happen more frequently in loaded areas or is it just completely random?