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  1. #1
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    ya this was brought up in the latest player poll, and was stated we may be getting rid of this system all together
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  2. #2
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eruantien View Post
    ya this was brought up in the latest player poll, and was stated we may be getting rid of this system all together
    Perhaps. Stat auto-allocation comes into effect (The Diablo III method), then the point is moot. They'd still have to change how food effects are calculated, however.

    Personally, I'd like physical levels stay in place. Job ranks should be able to be ranked up at a moderately decent pace, like it can be currently. This pleases the folks who like to rank up at a quicker pace.

    Physical levels should be gotten much more slowly since you gain EXP no matter what job you are. Right now there is no obvious "status symbol" that shows you ranked up lots of jobs. A Job Rank 50 should be easy to get to. A physical Level 50 should be hard to get to, and only achievable if you had gotten enough EXP through ranking up multiple rank 50 jobs.

    This encourages the horizontal leveling that the armory system establishes, and it'll give both "casual" and "hardcore" players something to strive for. An easy goal: job ranks, and a harder goal: physical levels.
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