As things currently stand, the use of food and drink when it comes to combat is total guess work and experimental. I'm not asking for status buffs or debuffs to be in the actual food or drink description, but just showing a well fed icon really isnt helping us to know what the food/drink actually helps our character with.

The well fed icon should stay, in order to show players when they can eat another food of a certain type again, however, once a player eats something, the different stats that were effected should have +10 or -10 for example, next to them. Also if a drink causes an extra regen or refresh effect, the icon for that effect should be visible on screen as well.

Not only would this benefit disciples of war or magic, but also culinarians, since food and drink would be in demand due to the majority of players actually being able to see what the food does without extensive testing and having to resort to a wiki, similar to the upcoming improvements displaying enemy rank when necessary.