I made a previous post with a list about the problems with 2.0. Here I want to present a possible quick fix to the lack of endgame content issue.

First of all, release those hard dungeons faster, I really don't understand why it takes one patch to release 2 hardmode dungeons, the only reason I can think of is that it is another method to stretch out content.

Anyways, take every hardmode dungeon and make them a bit harder, add level 55 mobs etc, or make a difficulty meter similar to the leves system. (maybe higher adjustments gives you more tomes etc.) Take Darkhold chests as a good example.

Then for every one of these hardmode dungeons add in unique endgame gear to each of them, so that there is a reason to do AV today, then maybe try your luck at CC the next day. Give us some variety...

There's a lot of content readily available to be used, but there's no reason to do them right now. If SE wants a quick/temp fix to the lack of endgame, I think this would be an ok thing to do. I wouldn't mind doing this until there's more content, but please keep this new line of gear relevant to the upcoming patches...