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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5

    Sugestions Please READ THIS !!!!

    Hello everyone, well I'll try to expose some thoughts I had with some of my friends who come along with me to a conceso about what should be done in Final Fantasy 14:

    1 - Implementation of a learning system through spells of unique items (similar or equal to the FFIX), where you need the weapon specific ways to learn a spell that goes together with the weapon you got and this in turn must have a minimum amount in the game and not the thousands as most items.

    2 - The accessories such as rings, earrings, etc. should have to defend their property status, kind of a ring that you 100% protection from the poison, or silence, and so on. In addition to accessories that give spells that do not learn, or how Counterattack magiccounter etc.

    Quests 3-differentiated, because unfortunately all the quests are FFXIV to kill the mobs and return the prize and Reber, honestly this is what is killing the game.

    4 - Advanced Jobs, consisting of a system for getting them through quests and requirements, for example your character must perform a quest in mordona, and after that he must reach level 50 of Thaumaturgo, and 30 of warrior To Become A Redmage for example.

    5-Extinguish the light quests system, this system is very repetitive, making all the fun go by water to the bottom.

    6 - And finally, we would like you guys even though the team played other mmos and see how things are for emplementar, not equal, but innovative as DDO, WOW, Aion, Rift Lines and off too, as ElderScrols IV, The Secret World, and the systems of systems as FinalFantasys Previous equip materia, equip the weapons with spells, unique combinations and so on.

    Thanks for everything, please !!!!! Save Eorzea
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    The Dark Brotherhood

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Brain cannot process most of what you said. Also most of it was skipped over as a lot of stuff you mentioned has been brought up...in several other threads

    search function is hard
    (0)

  3. #3
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Yeah this is all mostly bits an pieces from other threads, that said I do like the idea that advanced jobs could come as multi level requirements. Such as 'Samurai' is unlocked via 25 MRD and 25 LNC for instance rather than a boatload of quests all opening up at having one R30.

    Weapons also teaching players abilities over time that they then can use even while unequipped is a very deep and fun part of both FFTA and FFTA2 as well that I thought SE was initially going to implement with the relic weapons and their Weapon Skills.
    (0)


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