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  1. #91
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Char I said sorry twice so no. I couldn't think of a nicer terms and for every course I took in both lagauges that is the first thing we learn. For comidy puposes a teacher joked that a in a country waving your hand hello could mean your flipping someone off. Or one word in english could mean a swear word in their laguage.
    Like my japanese teacher said (and she was japanese mind you) said it is rude to stand to close so someone if talking to them. It may have change since this was back in 1994 or something. She wa a cool lady and enjoy how quickly I spoke fluently. same for every spanish teacher I met since the age of 3. (i could say the numbers 1-10 very well) I had to sit in on my moms college spanish course a few times and has a funny thing to get me involed i was asked to say the numbers. he laughed and gave me a mini diploma. And i remember that.]
    I was 3 in 1988. this was before most tv shows aired words in spanish aired english. I picked it up from my puerto rican uncle(s)
    (0)
    Last edited by Kilta_Firelotus; 04-12-2011 at 04:38 PM.

  2. #92
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i hope that using a materia on a weapon does make it ex. i think its gonna be really hard to balance it either way. maybe they should allow people to add materia to a weapon/armor but still be able to sell it. then once a person wears it or degrades it, it becomes ex and they aren't able to resell it. its pretty much like taking gil out of the economy and allows crafters to keep crafting lower level gear without flooding the market with em. plus i dont want to be using a staff that was touched by a stinking roedygan....ackkk
    (0)

  3. #93
    Player
    Join Date
    Mar 2011
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    3,208
    gabba that is a good idea I personally can wait for ps3 launch. I just hope is way before skyrim... I want to get the CE for skyrim. 11.11.11 <3
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  4. #94
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Yoshi P made another post earlier:This

    I was wondering if someone could translate this one too. I tried to use google to translate it but i have no idea what the topic is about. ^^;
    (0)

  5. 04-12-2011 05:37 PM

  6. #95
    Player
    Aramil's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    140
    Character
    Aramil Galanodel
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by pielun View Post
    They are planning to basically get rid of the Surplus system around about the same time they release the raid dungoen.
    He also stated that players should be able to play with their own pace.
    I see, thanks for the explanation. That's a good new.
    (0)

  7. #96
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Aramil View Post
    Yoshi P made another post earlier:This

    I was wondering if someone could translate this one too. I tried to use google to translate it but i have no idea what the topic is about. ^^;
    Something about removing Surplus (fatigue) when the raid dungeons will be implemented.
    (0)

  8. #97
    Player
    Natabant's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Natsu Seibold
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Aramil View Post
    Yoshi P made another post earlier:This

    I was wondering if someone could translate this one too. I tried to use google to translate it but i have no idea what the topic is about. ^^;
    I think it has something to do with abolishing latent something when they add Raids/Dungeons, but i could be wrong.

    Edit: Munba beat me to it :P
    (0)

  9. #98
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Hopefully this is not just a means to fix overproduction akin to FFXI's stat alterations of gear, where you basically get a bunch of mats (giving value to mats that are losing value), stick them on a piece of gear (giving value to gear that is losing value), and roll the dice to see if you get improved stats or...say...fire resistance +2 STR=1 on your great axe. D'oh!
    (0)

  10. #99
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    http://forum.square-enix.com/ffxiv/t...2830#post82830

    See, we're not turning our weapons into materia.

    Among the devs, we are tentatively calling this the Materia System, though that name may change. This new system will allow Disciples of the Hand to fuse materia to weapons and armor using special catalyst items gathered by Disciples of the Land.
    (0)

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