I agree that emotional invested should be a very present element in the game (actually there's quite a bit in some class quests, but there should be more and more distributed through the storyline).
The path companion could be very conductive of that as I explained in this thread.
The main story is a tad too slow in revealing the villain (even if he looks like he has a TON of potential), and the main supporting characters (the miquote from limsa, the hyur ninja from ul'dah and the silly lady+lalafell from gridania) disappear for an excessively long time between the rank 20 and the rank 46 quest (returning with no reason given at all).
The story itself isn't the problem, as much as the fact that the quests are too far apart, so the slower development is excessively felt. I personally would speed up considerably the progression of the current story quests (distributing them between rank 1 and 35) and add more and more involved chapters between rank 35 and 50. I doubt we'll see an extension of the level cap before the PS3 release anyway.


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