Myranda, I do agree with you, which is mostly why I posted this question in a way. Of course we can make our own back story, etc, i understand that
But thank you.
Myranda, I do agree with you, which is mostly why I posted this question in a way. Of course we can make our own back story, etc, i understand that
But thank you.
I think some other people have mentioned it, but to put a little bit more detail into where the main characters are from:
In the opening cinematic, they show the adventurers fighting a massive war where Bahamut eventually gets summoned and starts laying waste to everything. They attempt to seal him away, but he breaks free in the process.
In so doing, it produces a brilliantly bright light: The Calamity. This light, apparently makes everyone everywhere forget what happened.
So presumably, these adventurers are you, the player. As powerful and awesome as ever, except you don't know it, nor does ANYONE remember what happened! So this leaves a ton of room for your own backstory, or a new one, since you could be some new guy!
There's an extended version of this intro cutscene if you sit at the title screen for a minute or so. I do really like this story, since it gives you every reason to be a massive collection of powerful warriors against some unknown massive power.
The battle actually happened...it was an event for the server shutting down event. The cutscene was originally shown for everyone in that zone as a final farewell. It played 5 mins before server shut down, so by time it finished, you couldn't log back in...being sent away. A nice touch really as to why it's down lorewise. So we know where legacy came from, as for the new people? we'll find out with more story.
I agree with Asher. I was under the impression that we are the people who were warped away from the carteneau battlefield, only that the timeline erased our own memories of ourselves just like how it erased everyones' memories of ourselves. kinda ffxiii-ish but that seems to be what the storyline is hinting
The people warped away at Carteneau are the Legacy players and anyone else from 1.0. Not those of us who are new.
aye, I have same Cat model as in that CS so I can say I was there even though I as there(if that makes any sense lol) as for who are you and where you come from, you are a budding adventurer that is out to make your own name, if you were to see the orignal opening CS you would actually see the first time use of Echo, even though at time I thought it was more of Prophecy since that guy who is seeing it is in there in different gear and different team.
as for the lore its open make what ever story you want, if you are from LL you can say you are traveling from your home nation, from grid you wanted to see the big city that is heart of forest or wanted to see the Elder seer, if from uld you wanted to to see the jewel of desert that is uld, its a blank canvas draw a picture write a story make a legend![]()
Exactly, and for those who played 1.0 it was even more of a blank, as each nation's story in 1.0 started even more differently with no clues as to where the player had come from (Gridania just had your character walking amazed through the Black Shroud before seeing an airship crash, Limsa had the player character waking up on the ferry only for it to be attacked by sea monsters, and Ul'dah briefly had the player riding the chocobo carriage but then quickly showed your character disembarking in the middle of Ul'dah during a parade that goes sour), even more given the fact word-of-God (from Ferne) says that much of what occurs in the starting nations' storylines in 1.0had actually already happened - your character was not even living those events, just viewing the past through the Echo, including the opening scene, confusing their possible origins and history even more.
There was never any mention where your character came from in 1.0 either, although the Gridanian one did occasionally mention your character as being a foreigner and not 'forestborn'.
So yeah, the opening is left deliberately vague on the subject of your character's origins because the player is a nameless adventurer, who has to make a name for themselves. Ultimately, it's up to the player to fill in the blanks of their story (which makes it such fun for those like me who like to role play.).
Last edited by Enkidoh; 09-03-2013 at 03:06 PM.
Its not just one or two people who called you foreigners it was pretty much entire town that called you foreigne. Any quest you take they would say something along the lines of foreigner you don't know the laws of twelve wood.
My character use to have his own town with all my Miqo'te females. Way better than the forgotten springs. I was a newly made Nunh. Only to be obliterated by Bahamut...
..so.... HE'S SINGLE
R[̲̅ə̲̅٨̲̅٥̲̅٦̲̅]ution
In the original Final Fantasy, the Light Warriors (only 4 of them) were prophesized by the sage Lukahn to appear one day from seemingly nowhere (or no known lands, at least) and restore the light to four elemental Orbs and rescue the world from darkness.Well, I think this question deserves a bit more attention than just brushing it off as open ended.
The story kind of -really- stresses the fact that the Warriors of Light came out of nowhere, in massive numbers, all at the same time. Surely their exact origins may not be necessary, but all these adventurers had to come from -somewhere-, right?
As far as I understand the story, they sure as hell weren't living in Ul'dah/Gridania/Limsa Lominsa already.
Could just be something of a throwback concept they decided to build around for FFXIV's purposes.
EDIT: Oh yeah, and FFXIV's Warriors of Light were definitely not from Ul'dah, Limsa or Gridania! That's my interpretation of the in-game story and dialogues at least.
Last edited by Ravencross; 09-04-2013 at 05:16 AM. Reason: Duh, one last thing... :P
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