Quote Originally Posted by Winterclaw View Post
Sorry, I meant ff13 in my last post.

Anways, what I think happened is that SE decided to just tone back things like plot, character development, and story after the merge. They've been trying to make their games a little more MMO like to me, but in the process of trying to give their games an MMO feeling, they lost something important. They lost what made the FF series special.

Take kefka vs Sephiroth. Now there's an epic villain debate if there ever was one. The only reason foes like bowser and ganondorf even rank in the polls near them is they were in every game. K and S only had one game to make an impact. The villains of ff 12-13? Meh. Seymour from 10 was at least an interesting take on the main villain and it did become a little personal over time. I'd argue that he was the chief antagonist of 10 and not sin. Yuna vs Sin might have been what the story was about, but Tidus vs Seymour was what the game was about. It was Tidus's desire as the protagonist (not the main hero, which was Yuna) to save Yuna and defeat sin vs Seymour's desire as the antagonist (not the main villian, which was Sin) to kill Yuna and become sin which was the real point of conflict in that game.


Anyways I'm not sure that we grew up as fans, I think that SE left us because MMO players where the "hotter" fans for them.
One of the things you'll see missing is humor. FF was always somewhat comical with huge conflicts in between. Now FF is becoming more serious. From Cloud's crossdressing, all of FFIX style, Selphie's rolling down the hill - there was always something that would make us laugh even though the world was about to end XD Some may argue that Sazh in FFXIII is the comic relief.. well it is, but only in the beginning, and it's a character, not situations ;P I can't really express myself.

Well.. MINIGAMES... we need minigames. And nowadays FF don't have any XD everyone should agree on this lol