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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Cairdeas View Post
    Thats my point. All the Final Fantasy's follow the same exact linear design but when you get to FFXIII people complain that its too Linear and doesn't play like Past FF's when it plays MORE like past FF's then FFXII did.
    No it doesn't, because the "challenge" and "fun" of finding one NPC out of 100 NPC's in any given town/area is gone. Man, I loved the thrill of speaking to every single NPC just to progress the story, not to mention the excitement of having to hunt each weapon, armor and ingredient from separate shops in separate towns.
    (2)

  2. #2
    Player
    Boricua's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    63
    Character
    Bori Dactyl
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    No it doesn't, because the "challenge" and "fun" of finding one NPC out of 100 NPC's in any given town/area is gone. Man, I loved the thrill of speaking to every single NPC just to progress the story, not to mention the excitement of having to hunt each weapon, armor and ingredient from separate shops in separate towns.
    I too found 'fun' in speaking with all the NPCs in FFXI to come to know lore of the zone. Most enjoyable was the Tav. safehold, right after getting access from prommy fights. The thing is many find this tedious, whereas very few can argue against a beautifully rendered cutscene (i.e. FFXIII), that serves to perfectly detail the current situation. Even the datalogs as earlier mentioned were a perfect backup for recalling past events. The voices reinforce the storyline and immerse the player beyond a generic 'chatlog'.

    tl;dr FFXIII is stupidly ridiculed for tweaking a long standing formula.
    (0)


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