Quote Originally Posted by DarthTaru View Post
OJtheLIONKing:







I'd like to add, though (again), that the XP penalty for death in XI brought the world to life. When I saw someone running for their life from a mob (or a train of mobs) it was compassion that would drive me to make the effort to help them, even putting myself at risk to do so. I have yet to encounter a similar situation in XIV. This is partly the fault of the bland and boring and uneventful land of Eorzea, but also due to there being no penalty for death. Without the death penalty there is no thrill for victory. It's all just mechanical. Kill mob, get drop, move on.
This 100% I don't know how many times I felt I had to save someone as a PLD when they /help on a mob or agroed even if it cost me my own life. But then again that also shows how close the community factor was in XI compared to XIV where the only way to see a community is to join a LS. I had so many friends out side of LSes in XI. In XIV I have maybe 1 or 2. The community system is flawed in XIV I think due to leve's and no penalty on death. I remember a old interview about XIV where Tanaka said the concept of XIV was not party, camp, and pull. It was party, move, and fight. Fighting on the move with strategy WHERE IS THAT ASPECT?!.