reduced exp while weakened might make more sense, see before you could only get exp for actions, so the lower stamina basically lowered your exp gain for that time, as well as dying again would make this last longer, and less hp is usually dangerous with aoe mobs. Now there is no such factors, but minus exp is a different story. In a FPS it would be closer to losing unlocks, you have done whatever it is to unlock your levels/skills, then if you suck it relocks them? wouldnt make too much sense. Anyhow making people fear dying doesnt stop newbs from dying, look at ffxi quifim, kazham, i rem when we first played, we basically new to get extra exp, because chances are we would die going back to kahzam, only way to avoid that was to be rdm, or have prisms, which at that level and time, no one had money for, and wasnt even sold as often. Especially this game, it doesnt make sense, they made the monsters tougher knowing you can die. Many mobs stronger than you have some sort of powerful weaponskill that can kill easily. ressurection only has a 1 min cooldown. they know you can die easily here, by being in range of aoe WS, turning the mob, you are much more likely to die in this game, so death penalty is a bad idea. Stopping zerging, and adding a death penalty are two different things.