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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Boricua View Post
    Thanks OP~ XP/SP loss certainly won't make all 'bad players' better ones. What it is good at is fostering a sense of necessary teamwork: you ask friends, LS, shouts, forum posts for advice or to party up against particularly difficult fights in game where death is prone. Basically, things people can't do in 150 seconds. This even applies unlocking camps in XIV in Mor Dohna (sp) for instance.

    Its this player cohesion that makes a realm a true battle environment (point of this thread) where players mitigate risk with strategies and teamwork, not "Lets try and just 'Return' if we die" or "A mob is chasing me that I will outrun anyway lolol".
    Even though the NMs we have now are a joke you still need to learn to work as a team to take them down. Same thing accomplished through actual content rather than using a superficial mechanic. I can agree that the game we have now lacks exciting content. No doubt about that. Add Beastmen tribes in all the zones so that if a newbie isn't paying attention they get murdered by a bunch of beast men. They might learn something and get the same sense of "excitement" the next time they come across these beastmen sitting around a camp fire. Maybe they will avoid them because they don't want to sit around with their hands in their pockets for 3 mins. Or maybe they will take them on to try and get their revenge. A harsher death penalty brings nothing to the table in this situation other than to encourage our young player to avoid the encounter all together and continue killing no risk mobs until those beastmen become no risk mobs. That in turn pretty much negates the purpose of adding the more challenging mobs to begin with.
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    Last edited by Xzen; 04-12-2011 at 11:39 PM.