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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    The only purpose of death penalty in these games is to mask lack of content by slowing your progression. In turn the suits hope this mechanic keeps you playing longer thus paying the sub longer. Give us real content not a superficial mechanic that only exists to hide the lack of content.

    Posted this in the SP loss thread. Bringing it hear since it seems to be relevant:

    I've been playing MMOS since UO launch and experienced full loot PvP etc etc. To put it simply the mechanic does not make the game fun. In FFXI I have been in parties where I had lost entire levels which could mean a full weeks worth of work (before SE made it easy mode level up) all because one person in the group was a bad player. That wasn't fun and I don't have fond memories of it. Before you say anything about just tossing that player that was back when people were standing around for 5 hours just LFG to level so tossing some one right away for being a bad player wasn't really an option. While I have had fun in the past in games with harsh death penalties the penalties themselves in no way made the game more fun. A lot of people have also said "it makes it exciting" or "It gives me a rush" but the first thing I learned in those games was that getting "excited" or getting "a rush" often led to making mistakes. So the first step to becoming a better player was not feelling that way. Instead I enjoy the feeling of accomplishment to which the threat of losing a level or gear had no effect on.
    (3)
    Last edited by Xzen; 04-12-2011 at 02:42 PM.