In my mind I've thought up "what if 3x weakened was just our first weakened" meaning we can't pull our weapon after the first time we died, it would shake things up, its not the answer, that was just a random tidbit and I actually hope they don't implement that, but my point is that while I've sat at school or at work, I've thought of ways of making the game tougher, and if a lot of the player base is doing the same thing, it should tell SE. As with the more crafting and gathering classes than DoW and DoM, I'd be okay with this, since the crafting system is great and the gathering needs minor tweaks, but the Dow/ DoM classes were ,and still are until I see proof of change, the most bland classes ever, even with the cross class thing, we were just cross classing boring a lot of time :/ some of us figured awesome builds, but it was still...boring. No player in this game (unless your into it, whatever thats you but not some of us), can make a build with a combination of classes that adds fun :/