Yes, the guildleve system needs work and combat is not fun, the tutorials are missing and there is not much to look forward to. Although that's not even a bad thing- it shouldn't be comparable, because that's away from the rest of the game. The content needs to be balanced, and if that means the quality of start is slightly lower, that's fine.It's not nearly comparable to the low level experience in other games, sorry. Not even on the same planet.
Yet a) you listed games with pre-existing lore instead of original lore, and b) games with no pre-existing lore tend to suck hard. So what can we take from this? It's easier to fail when you make a game based on pre-existing lore (and I agree, AoC, WAR and others didn't do that good of a job at presenting it to the player. I mean hell, you had gandalfs and gimlis and whatever in LOTRO but there was, again, no context to them. They were fanservice) and when you don't focus on creating a good lore for your unique IP, the end result is no better- actually worse. Even if they could make a better lore, they simply don't bother.LOL. Any MMORPG (or any kind of game actually) developer will tell you that working with a pre-existing lore is *much* harder than working with an original lore. Not only you are subject to a lot more restrictions on what you can and cannot do, with that lore, but also you have to cope with the *established* image of that existing lore the fans have, and the fans are even more demanding and unforgiving than the actual owners of an IP. Final Fantasy XIV suffers partly from that problem because even if it's an original lore, it's still part of an established IP.
This game has several interesting lore- and story-aspects to it already, and they have only a loose, original connection to FF-lore at worst. Garlean empire (with hi-tech setting to make it even more interesting), the Primal beastmen and how the Summons connect to them, Ishgard and their struggle with dragons, the new coming of legendary Archons and how their story ties up to the ancient ruins found in the Thanalan region (which may also explain to us why Thanalan became a barren wasteland), and the inner conflicts in the city-states themselves. Each city-state has their own mysterious protagonists, and the antagonist makes his appearance in the later quests, yet not everything is revealed about him at first glance, including his intentions. In Rift the very first cutscene reveals the bland antagonist and I can bet my hat that he is the bad guy and he is who the players are going to end up fighting, why... Well, because he's a big bad evil boss terrorizing the neighborhood (because he's EEVIIIL) of course!
If you think this setting doesn't beat what other games have to offer (especially those with no pre-existing lore), I'd really like to hear examples. Only WoW comes close and beats it, but when you use the pre-existing lore that has been built up over the years efficiently it's no wonder you can get ahead. Everyone knows what's going to happen in general tho. We fight Lich King? I did not see that coming!
And none of that has to do with how the lower levels are set-up. You are coming into conclusions based on factors that have nothing to do with the success or lack of success for this game. You also can't speak for SW:TOR as it has not been released yet, and frankly it looks horrible.ALL of them are more successful than FFXIV at the moment. LOTRO is nowhere near a failure, and Star Wars Galaxies still has to be released.
No other game is FINAL FANTASY. No other game is putting emphasis on sandbox-like features nor community, aside from TERA with it's politics, while, again, it has things it lacks just like any other game. SE needs to sell this game to their target audience, and offer things their competitors can not. Community is one of them. An original lore that is interesting is another. "The Exiled Realm of Arborea"? "Rift: Planes of Telara"? "Aion: The Tower of Eternity"? In other wordsThis game has plenty competition, on every level, lore included. So it needs to gain a competitive edge on every level, lowbie experience included. At the moment, that's lacking. Sorely.
"Generic: The X of Y:
-because we had to make up something fast to justify our "new" gameplay mechanic-"-the game