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  1. #15
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    The "better quality" part is debatable. The density, is a lot lower and underwhelming to people used to other MMOs. It's one of the main points of criticism to the game for a reason.
    I don't really know why that matters as long as the curve is designed to work with a lower density and offers similar progression. Further, if they can give GL system some character that will interest people in itself. They see that "hey, there are normal quests, but there are these main scenario quests and guildleves that are quite a bit different and interesting too, that's cool". After the "tutorial" (that they are designing the first 20 ranks to be), the game opens up even more. Not all at once, but little by little. While getting them hooked is important, keeping them interested is even more important. They must have something new to look forward to, and while "progressing the story", "getting new equipment", "doing more raids" are acceptable ways to do that, what really keeps people interested are new things to do. "Class quests and chocobo pass are waiting for me at rank 20, the first raid and the hamlet battles are waiting for me at rank 25, I can join a Grand Company and choose my job at rank 30, I can participate in PvP and PvE between Companies at rank 35"- that's what keeps people going forward.

    I'm afraid you're quite behind in times, quests in other games evolved a LOT compared to the "oh oh, my soup needs 5 bat wings". Final Fantasy isn't the only game with good story-driven quests anymore.
    Too bad the story is lame and unimportant in those games, not to mention too individualized. Yes, I played Rift and can't remember anything that was said in the "tutorial". Sure, epic shit was happening, but it was all without context. Other MMO's simply don't care enough to build an interesting lore from the ground up and a story to go with it.

    Yes, *must get the newbs hooked*, because if you don't *get the newbs hookes* they won't even have a chance to *get* to high levels. Every single MMO developer nowadays know that, and focuses a lot on that. Starting experience is *crucial* to the success of a MMO.
    The game is *new*, and if there is anything *new* about it that will keep the newbs hooked and wanting more. But yes, if the game is "yet another clone" with lore made of shades of gray, they gotta do something else to attempt to keep people playing. XIV does not have to resort to that, since they have systems in place that, when properly fleshed out, offer something novel to people. The sidequests are there to simply flesh out the lore background and offer filler in between the good stuff. It's not meant to be anything more.

    And you do?
    Hey, I'm not the one talking like I know what the economy will end up being like. But I sure as hell know the developers have a better idea than you do.
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    Last edited by Betelgeuzah; 04-18-2011 at 01:55 AM.