It's a lot, LOT less than the quest content basically every other game has to offer in the same timeframe. Again, first impression. New players come in expecting to find quest content comparable to other games they're used to, and they don't during the game's beginning. Getting turned off by consequence. That's one of the factors that determined the rocky start of this game.
Actually, you seem to be making up excuses in order to oppose the idea for some reason. "NO! PLEASE don't give us more and more varied things to do at low levels!" (like it was a bad thing).Actually, none of the content added since December has been for the higher level people. The NM's are for ranks 25 to 35. The quests range from ranks 5 to 30 or so. You have no basis for thinking that they will ignore the lower ranks (especially when they haven't even implemented the tutorial quests yet, who knows how good those are and for what level range).
You are making up excuses for your idea to be viable, but there is nothing that suggests that SE is going to ignore lower levels in the future. With leves, main scenario quests, tutorials and sidequests newbs will have a busy time until rank 20 and beyond where the mid-ranks begin and the class quests among other features are presented to the player.
Every MMORPG developer always focuses more and more on higher level content as development progresses. The new NMs are mid-level content, not low-level.
Remember that this game is going to have a fresh relaunch with the PS3 version. When that happens the low level content will have to be VERY solid if the relaunch is to be successful.
Changing an economy radically isn't something that can be easily done, and most probably won't happen. It might be adjusted, but not really revolutioned.You can't talk about balance before we see where the game is headed. You don't know how valuable the gil and other rewards will be when the time comes. Your thought process is way too narrow and focused in the present, when the present is irrelevant.