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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Most content from now on will be added to high and mid levels. That's how the norm goes in MMORPGs, with dungeon and such. I seriously doubt, as the game progresses, that people at mid to high levels will find themselves with nothing to do. On the other hand, I find that the low levels are rather empty, and unless they add dedicated content (which I find doubtful) they may remain that way.
    Remember that in a MMORPG the first impression is *very* important. At the moment the low level first impression of FFXIV is a tad weak, IMHO.
    There are main scenario quests for every 5 ranks from 1 to at least 20. That's already too much at least for 1-10 since you level so damn fast. There are also a good bit of quests to do for those ranks as well. There is simply no reason to add anything else for pre-20. And like in my example, there are three class quests for ranks 20 to 30. That is plenty, and more will be implemented with the sidequests in patches.

    Actually, none of the content added since December has been for the higher level people. The NM's are for ranks 25 to 35. The quests range from ranks 5 to 30 or so. You have no basis for thinking that they will ignore the lower ranks (especially when they haven't even implemented the tutorial quests yet, who knows how good those are and for what level range).

    You are making up excuses for your idea to be viable, but there is nothing that suggests that SE is going to ignore lower levels in the future. With leves, main scenario quests, tutorials and sidequests newbs will have a busy time until rank 20 and beyond where the mid-ranks begin and the class quests among other features are presented to the player.

    It's not a matter of rushing. The kind of SP rewards i hypotesized would speed up leveling very, very slightly. Besides, questing takes time (lotsa running, at the moment). It's just a matter of balancing time spent with rewards.
    You can't talk about balance before we see where the game is headed. You don't know how valuable the gil and other rewards will be when the time comes. Your thought process is way too narrow and focused in the present, when the present is irrelevant.
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  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    There are main scenario quests for every 5 ranks from 1 to at least 20. That's already too much at least for 1-10 since you level so damn fast. There are also a good bit of quests to do for those ranks as well. There is simply no reason to add anything else for pre-20. And like in my example, there are three class quests for ranks 20 to 30. That is plenty, and more will be implemented with the sidequests in patches.
    It's a lot, LOT less than the quest content basically every other game has to offer in the same timeframe. Again, first impression. New players come in expecting to find quest content comparable to other games they're used to, and they don't during the game's beginning. Getting turned off by consequence. That's one of the factors that determined the rocky start of this game.

    Actually, none of the content added since December has been for the higher level people. The NM's are for ranks 25 to 35. The quests range from ranks 5 to 30 or so. You have no basis for thinking that they will ignore the lower ranks (especially when they haven't even implemented the tutorial quests yet, who knows how good those are and for what level range).

    You are making up excuses for your idea to be viable, but there is nothing that suggests that SE is going to ignore lower levels in the future. With leves, main scenario quests, tutorials and sidequests newbs will have a busy time until rank 20 and beyond where the mid-ranks begin and the class quests among other features are presented to the player.
    Actually, you seem to be making up excuses in order to oppose the idea for some reason. "NO! PLEASE don't give us more and more varied things to do at low levels!" (like it was a bad thing).
    Every MMORPG developer always focuses more and more on higher level content as development progresses. The new NMs are mid-level content, not low-level.
    Remember that this game is going to have a fresh relaunch with the PS3 version. When that happens the low level content will have to be VERY solid if the relaunch is to be successful.

    You can't talk about balance before we see where the game is headed. You don't know how valuable the gil and other rewards will be when the time comes. Your thought process is way too narrow and focused in the present, when the present is irrelevant.
    Changing an economy radically isn't something that can be easily done, and most probably won't happen. It might be adjusted, but not really revolutioned.
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