Quote Originally Posted by Betelgeuzah View Post
With your suggestion the problem is that at first we have an abundance of quests that we may end up even skipping since leveling is so fast, and later on the quests are nowhere to be seen for many ranks at time (while leveling takes longer and longer). Where exactly is the sense in that? Consistency is important, instead of putting most of the content in the low and high end while having nothing to do in-between.
Actually I'm advocating a rather regular distribution of the quests, instead of having very little to do for the first levels and everything focused in the mid-to-high ones. It's also a matter how hooking new players to the game. If all a new player has to do is grind guildleves he may become bored before he gets to the good part.

Quests are not "alternate ways of progressing (=leveling)". That doesn't mean there won't be any. It means that quests aren't.
And why exactly they shouldn't be?
There's absolutely no reason for them not to contribute *any* to the character leveling, especially considerig that it's a market standard that people have come to expect from MMORPGs, and that is in no way detrimental to other systems.