Quote Originally Posted by Betelgeuzah View Post
I don't see the logic in this. There is no need to have the class quests so close during the early ranks, especially 1-24. The leveling process is so fast as-is that it is more reasonable to set the majority of class quests to the higher end of the scale where leveling takes longer. 20, 25, 30, (34, 38, 42, (44, 46, 48)) sounds like a more reasonable progression.
The problem with that is that for the first 20 levels people have no idea of who they are, what is their profession in the world? Why they are even pursuing that profession? Did it drop it on their head? It's been evidenced quite well by this massively article.

I don't agree with this. First of all, when the economy is stagnant currency is not going to be considered worthwhile. This is something they will address, and these are the first steps to stimulate the economy [important]. Secondly, the quests in this game are not considered the same as the quests in any other game. They are not used as a means to progress (even if you can get SP from the mobs). This game is not the same as any other game, even if there are similarities. That should be emphasized. Also, its not hard to make guild marks matter.
Even if they stimulate the economy, the gil rewards will always be rather much a pittance. The fact that Final Fantasy XIV is "different" from other MMORPGs doesn't mean it doesn't need alternate ways of progressing. Character progression should always be offered in as many flavors and means as possible, allowing people to rank up in as many ways as possible.
Why is that? Because the more and varied means of leveling there are, the less tedious the leveling process is. In a game, Tedious = bad.