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  1. #51
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    I have been chipping away at this game for little over 2 weeks now (after hating the beta) and I really cannot see what all the fuss is over with regards to it being terrible. I love it, and am really enjoying testing out all the classes, exploring, and getting my quest log completed.

    The problem as I see it is that people are expecting new content, which is on it's way, but until then, you just need to work on your own thing for a bit. The game is free right now, and as such we cannot really expect anything, until such time they announce the monthly fee is going live. While I do understand that hitting 50 on one job can make alot of players feel like they have hit endgame, this game does not start at cap. It constantly encourages you to level other classes to help support your main role.

    For example, I wanted to do Alchemy, so I realised I needed fishing, which then lead me to see that I would also need Sweat of Brow. I find these little chains of requirements are what keep these games fun for me. I set out to attain my goals, and slowly work towards them.

    I think some people may just need to take a break though, as it is clear they are just staring at their screens waiting for something to happen. It won't till the patches start rolling in.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    327
    The MP issue is a big one, potions are rare and expensive for what they do.
    Siphon and Spikes only work on mobs that have MP. (and mobs do run out)
    During leves you can touch the crystal to regain MP
    Crystals have a 10 min cool down as well.
    If the party is far from a crystal then this interrupts the flow of a party.
    The 10 min ability only replenishes 50% of mp. (which is pretty low if you're the only mage)
    Conjurers have neither spikes or siphon. (spikes probably should have gone to them as they are more buff focused)
    The MP weapon skills are even worse than the ones WHM had in 11 which was pretty mediocre already.

    They'll need to really examine this issue in depth and solve for melee as well since it would be lop sided to say that you have to level thaumaturge if you want any chance of recovering MP.

    I can definitely seem them toning down the current regeneration rates but this does go back to adding interruptions to game play.

    I hate to say it, but WoW seems to handle HP and MP recovery pretty well with food and drink.
    (0)

  3. #53
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Akuun View Post
    The MP issue is a big one, potions are rare and expensive for what they do.
    Siphon and Spikes only work on mobs that have MP. (and mobs do run out)
    During leves you can touch the crystal to regain MP
    Crystals have a 10 min cool down as well.
    If the party is far from a crystal then this interrupts the flow of a party.
    The 10 min ability only replenishes 50% of mp. (which is pretty low if you're the only mage)
    Conjurers have neither spikes or siphon. (spikes probably should have gone to them as they are more buff focused)
    The MP weapon skills are even worse than the ones WHM had in 11 which was pretty mediocre already.

    They'll need to really examine this issue in depth and solve for melee as well since it would be lop sided to say that you have to level thaumaturge if you want any chance of recovering MP.

    I can definitely seem them toning down the current regeneration rates but this does go back to adding interruptions to game play.

    I hate to say it, but WoW seems to handle HP and MP recovery pretty well with food and drink.

    I think they really need to fix potions and ethers. Right now all consumables are in dire need of re-balancing. They are something vital to the game that we are missing that would help people with issues similar to mp, hp, and min/maxing stats.
    (0)

  4. #54
    Player

    Join Date
    Apr 2011
    Posts
    10
    There should be some hard content, but it should only be an achievement thing and not required. Rewards should be given for them but nothing that is rly game changing just something special and above average like th achievement that ha be made.
    (0)

  5. #55
    Player

    Join Date
    May 2011
    Posts
    2
    You are absolutely right, why should this game be challenging? Anyone who can press his face into a keyboard should be able to beat any monster in the game and get all the gear with out having to do any playing what so ever.

    I should use this new philosophy in every aspect of my gaming life, next time I play D&D that GM darn well better give me the adventure script a week in advance as well as a copy of the dungeon map, so I know which monsters are where and if they will attack, and where all the magic items are so i dont have to look for them, also I need to be able to ignore my hitpoint total and roll crits whenever I feel like it because the game would not be fun if I could lose.

    (I do not think getting good gear or killing monsters should take months of doing the same content to do, but maybe killing the monster 1 time if he is sufficiently hard, how about being for casual players who like challenges instead of casual players who want to sleep through the game? then casual and hardcore can play the same game and be happy.)
    (5)
    Last edited by Layander; 05-24-2011 at 11:49 PM.

  6. #56
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Basstastic View Post
    There should be some hard content, but it should only be an achievement thing and not required. Rewards should be given for them but nothing that is rly game changing just something special and above average like th achievement that ha be made.
    Tell your boss that instead of rewarding you with a raise that you'll take a gold star sticker next to your name for all your hard work.

    If everything is just handed to you, where is the feeling of accomplishment? Where is that sense that the time and effort you put in has actually payed off.
    Besides if you're happy not doing the more challenging content, you probably won't be needing that better gear for later challenging content, so don't worry about what they give the rest of us
    (2)

  7. #57
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I agree with Allanon in sayingt hat this game is already easy as it is and that they just keep on adding to that dumbing of the game with each patch. I also played FFXI for a long time (since it came out in NA for about 5 years) and I really enjoyed the game and it's difficulty. It took me a long time to get a job to 75 (level cap back then) and I never got bored in all the time it took me.. I think it took me 2-3 years lol. The fact that I did not get bored and it didn't even occur to me about complaining that it took a long time to reach max level was that there was TONS of stuff to do that did not require you to be max level like missions and quests.

    Right now in FFXIV, all there is to do is get to rank 50.. there is nothing that makes you want to take a break from ranking up like doing story missions.. yes there are a few storyline "quests" right now, but they are so easy that they are not really worth mentionning and they are completed so quickly that it feels it was designed for a special kids...

    Quests were hard and you needed to actually read what the NPC was saying but they might have been a little bit too vague and mostly required you to go look online. In FFXIV it's the opposite and in no way better.. you get the quest, good for you if you took time to read it but it's in no way required (which is a shame really) and then you just look at your map icons to see where to go. That is not fun to me and I think they should get rid of that, just make the journal say where you need to go would be sufficient.

    So all in all, I agree that the game as it stands right now is way too easy and there is no feeling of accomplishment about getting rank 50. Please add content and not only at rank 50.. add LEVEL CAPs for storyline quests and mission battles so that there is a challenge in completing them even at higher rank.
    (3)

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