I think this nails it on the head, and being one of the good mages, I was dissapointed that they added mp regen. It removes some of the fun, one of the challenges.Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:
Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.
The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.
The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
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