I also like the current MP regeneration feature. I never liked having to go back to the aetheryte crystal or wait for long cooldowns to regenerate my MP. Also, I don't want to have to rest like I had to in FFXI.
I also like the current MP regeneration feature. I never liked having to go back to the aetheryte crystal or wait for long cooldowns to regenerate my MP. Also, I don't want to have to rest like I had to in FFXI.
Well with no direction to who you were speaking to and posting right after my own gave very little indication, other than myself, to whom it was you were speaking to. This does not, however mean that just because some people agree with you, that it really is a problem. You have a choice on how to play this game and who to play this game with. it's not an mp regen issue, its a user issue.Wasn't talking to you so quit being self centered and taking all the hate, it wouldn't let me quote Karbine. And if MP regen wasn't a problem, people wouldn't be agreeing with me. And not just talking about NM, talking about all combat in general. Never said I was the only mage, and if it's close to 'demanding' it's still not demanding.
I've never had to stop and regen mana during a fight. Stop being bad and learn how to play the class.
Did you not read the original post? It said I heard other people doing this, not that I was. Every group I've been in has told me I was a pretty good mage so don't start with me being a bad mage. It's all about skill and managing things right. Especially in short frequent battles, people have no regard for spells... Especially would make no sense to have this because people are claiming atteibutes are gimped and need to be stronger... Just sayin
I don't think he was saying you were bad. I think he was directing that statement in general to people that stop and put away their weapon to regen mp.Did you not read the original post? It said I heard other people doing this, not that I was. Every group I've been in has told me I was a pretty good mage so don't start with me being a bad mage. It's all about skill and managing things right. Especially in short frequent battles, people have no regard for spells... Especially would make no sense to have this because people are claiming atteibutes are gimped and need to be stronger... Just sayin
Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:Again, these are all valid points:
The game is too easy without large challenges added for fair comparison of ability use.
Mages currently cannot run out of MP. Ever. At all.
MP Regen + Abilities = Overkill
However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.
The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.
Am I getting through to anyone? At all?
Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.
The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.
The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
The simple solution is to not allow mana regen while you still have hate of any kind.
No leave in thanks
I agree that you shouldn't be able to regen whilst in battle though, which shouldn't be hard to implement.
I do think agree on this. I also think that you shouldn't regen as fast as hp does. I still think managing mp is important in battle. The only time it really is important right now is during NM
Last edited by DeadRiser; 04-13-2011 at 11:00 PM.
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