Quote Originally Posted by Shiyo View Post
Bad players gained less exp/hour than better players.
I agree with your accusations of FFXIV's flaws except this one. An overwhelming majority of the time, you didn't get more SP per hour by being better at your job, you got it by playing a job people liked more. Birds were the prey, and piercing was the demand - you weren't a bad player just because you wanted to be a DRK and thus failed to outstab with your pity slashing attacks.

I, too, want to up the challenge, but cannot stress enough that it is a big mistake to do so with such simplistic reasoning. What I'm seeing is too much "Mages have too much MP, so let's attack their most obvious source of it." and not enough consideration towards the mechanics that make the flow of the game better. Some serious back-end balancing needs to take place, but not by just scrapping the most recent thing that added to the issue - especially if it was a good change.

The best suggestion I've seen here so far is that you should have to officially leave battle, not just disengage, to auto regen MP. It's not that the mechanic exists, it's not the speed it works at - it's that players can use it as too big of an advantage in an area they already have abilities suited to that purpose. That's the problem that needs fixing. If players have to run far enough away from the battle so that something terrible can happen before they can fix it, problem solved.