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Thread: MP Regen

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  1. #1
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    Anonymoose's Avatar
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    Mar 2011
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    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
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  2. #2
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    DeadRiser's Avatar
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    Mar 2011
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    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Anonymoose View Post
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    Sorry for the late reply, been at school and work.

    The only thing I can agree on would be making mp regen actually regen slower than hp regen. Jinrya, convenience isn't always better. There needs to be more of a challenge in this game. Yes we can wait till they implement auto attack(whenever they actual do or give us some info on that).
    (0)

  3. #3
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    Join Date
    Mar 2011
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    Quote Originally Posted by Anonymoose View Post
    Again, these are all valid points:

    The game is too easy without large challenges added for fair comparison of ability use.
    Mages currently cannot run out of MP. Ever. At all.
    MP Regen + Abilities = Overkill

    However, these suggestions on how to remedy that are just as counterproductive as the current situation. The goal here is striking a balance, which the removal of the system altogether simply does not do. MP Regen solves as many issues as it creates, and you're proposing that because we took two steps forward, we take a step back. I don't agree.

    The implementation of MP Regen threw off the balance of the game, and it needs to be recalibrated by taking another step forward. I'm not willing to go back to the needless frustrations that lacking MP Regen caused me whenever I switched classes or walked more than three minutes from an aether just to make the battle more challenging if we can achieve the same re-balancing without adding the needless frustrations back.

    Am I getting through to anyone? At all?
    Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:

    Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.

    The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.

    The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
    (4)

  4. #4
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    Apr 2011
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    Quote Originally Posted by Peregrine View Post
    Unfortunately not. It's two separate player types. MP regen doesn't actually solve anything I hadn't already solved for myself. People say MP regen is to regain MP after battles. No, Tranquility and Exaltation are. Siphon and Spiritbind are to gain and tread MP during battle. Out of battle versus in battle actually makes no difference. The real issue:

    Can you spare or recover enough MP so that your net MP consumption is about 700 over 10 minutes? In battle, out of battle, doesn't matter. On average that's your goal, to nuke as hard as you can while spending a net MP of about 700 over 10 minutes so you can recover that with tranqulity. I can do that and do it well. Many bad mages can't.

    The kinds of people who need MP regen out of battle are the same ones who need it in battle, and the people who don't need MP regen in battle don't need MP regen in the field. It's a mutually exclusive dichotomy: good players and bad players. Giving me too much MP makes my existance boring, and if you add more powerful spells and higher MP consumption to make up for making my existance boring, their existance becomes too hard and they can't keep up.

    The game's either boring for me or too frustrating for them. Always. Forever. Who are you going to cater it to? The problem still stands. If you are going to add more MP consumption...then they'll just whine that they need more MP. Nothing changes, because the players didn't change.
    I think this nails it on the head, and being one of the good mages, I was dissapointed that they added mp regen. It removes some of the fun, one of the challenges.
    (0)