This might just be me thinking too much, but it seems like allot of the features/systems within the game were made the way they were, because of "botting".
Some type of anti-bot strategy is in almost all of the main features, including the combat system, crafting, AH, gathering, etc..
(these being most of the only available content at the moment^^^)

I understand this is an important matter, but at the cost of playability and ease, it seems like the original Dev. team was more worried about people banking a buck off there product, than the actual product itself.

Honestly I love the whole interactive style of game play offered in this game. It just seems before all of these updates, and patches and what not, the game was more anti-bot, than fun.
Since then though the system has been upgraded allot and is much easier/better.

But I just cant help to think, that when this game first came out, the first thing that really struck me was "man bots would have a hard time getting things done". As this is true, I feel like this also played a part in the games failure as well. =[

A few minutes ago, I read a post titled "jig-lag". It talked about an anti RMT feature where it would actually LAG your fishing results on purpose...
Now IMHO there HAS to be better ways of doing things other than adding lag to your own feature..

Anyway.. I know it seems like I'm hating on the game, but I'm really not. I love the game, and I see HUGE potential in it. I just seem to think ANTI-RMT based mechanics is what caused allot of annoyance to the beginning player base, and may have been the reason for them leaving.
I think if the game is popular enough, RMT will always find its way in. Maybe other methods of anti botting would be better.