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  1. #1
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    Part of the problem is the sacling of the Mobs and ranks due to origanal party sizes being deemed at up to 15, this makes it hard to balence out mobs for every group size and level of players and adjusted sp caps acordingly and hopfully will be more balenced and worked out better when the 8 party limits are implemented we will see.
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    Last edited by ManekiKanji; 04-11-2011 at 08:37 PM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    No, I don't really see that. I can't say that anything in this game was balanced for huge parties. If you read my post I explicitly say that even the most dangerous fights you can engage in and still benefit from scaling SP rewards are trivial in a duo. I'm talking 20-25s kills, for two people. If they had really balanced for 15 people then getting the max SP would have been practically impossible for a duo. If anything it seems like the game is currently most balanced for solo play, where the con values actually line up with increases in SP rewarded. Whereas even in a bare-bones two person party any green con or above you see is automatically going to be above the point at which SP will scale with difficulty.
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