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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56

    [dev1030] Enemy Classes and the Max SP Cap

    So for those that don't know SP from kills has two determinants:

    First the monster's rank is weighed against your own (not the group as a whole). SP is scaled depending on the difference between your and the monster's rank. It scales up until the difference reaches +10, at which point you will not get more SP from a higher rank monster.

    There is also seperate SP classes divided up by monster types that determine the maximum SP you will recieve from each kill. Coblyn types seem to give the least SP relative to monsters of the same exact rank, next up is dodos/goats and other somewhat weak monster types (less than 300 SP), wolves/mongrels seem to have a higher tier (300 SP in a duo). The second highest tier is Peistes, Efts, Floating Eyes, Raptors (450 SP in a duo). And Drakes and Blasts occupy the highest tier that I have found (600 SP solo). I'm probably missing a few tiers but you get the point.

    Personally, I feel that SP should continue to scale above +10, why? Because it is trivially easy to duo up to +10 heck even at +12 it isn't much of a challenge. What does this mean for larger groups? Well in parties of 3 or more, basically every encounter in this game is a snore-fest at the highest SP you can get. (As a side note, the CON system in this game is worthless in parties, because even in a duo with an equal ranked person the rank at which monsters con 'Green' is already 1 or 2 ranks above the +10 at which you gain max possible SP)

    Also on the second point about SP classes, I would like there to be more monsters classified in the top two tiers. I don't care if SE has to make the monsters harder to be placed in those classes, as it stands the game could stand to be harder. Right now the SP difference between a 55-59 rank range Snowbuck Stag and a 55-59 Grass Raptor is over 150 SP. It isn't so much harder to kill a Raptor to make the Stags warrant such a drastic reduction in SP rewarded. So either make the lower tiers somewhat harder and bring up their SP tiers, or maybe readjust spawns to include more of the Peiste/Raptor/Eye tier mobs because at the moment there are very few camps for these, and other than say a few choice Eft camps and the Grass Raptor areas the respawns are so bad that they can't even support a PGL/ARC duo for more than one sweep.
    (2)

  2. #2
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Yeah I agree! Especially with the snorefest mob encounters! The difficulty/SP system needs HUGE adjustments, because right now mobs that you gain sp from are a joke ._. I want a harder game, I want to have to work for my SP, not fall asleep!
    (1)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    At least its not as bad as it was before when the most SP you could get was 250 or so....
    I agree though.... If a group of R20's take out an R40 MOB then they should be heavily rewarded
    (0)

  4. #4
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Yep. I covered this issue in another thread. SP values need to be adjusted and dlvl cap needs to be increased.

    http://forum.square-enix.com/ffxiv/t...-How-to-Fix-it
    (0)

  5. #5
    Player
    ManekiKanji's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    59
    Character
    Maneki Kanji
    World
    Phoenix
    Main Class
    Gladiator Lv 59
    Part of the problem is the sacling of the Mobs and ranks due to origanal party sizes being deemed at up to 15, this makes it hard to balence out mobs for every group size and level of players and adjusted sp caps acordingly and hopfully will be more balenced and worked out better when the 8 party limits are implemented we will see.
    (0)
    Last edited by ManekiKanji; 04-11-2011 at 08:37 PM.

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    No, I don't really see that. I can't say that anything in this game was balanced for huge parties. If you read my post I explicitly say that even the most dangerous fights you can engage in and still benefit from scaling SP rewards are trivial in a duo. I'm talking 20-25s kills, for two people. If they had really balanced for 15 people then getting the max SP would have been practically impossible for a duo. If anything it seems like the game is currently most balanced for solo play, where the con values actually line up with increases in SP rewarded. Whereas even in a bare-bones two person party any green con or above you see is automatically going to be above the point at which SP will scale with difficulty.
    (0)

  7. #7
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Yup...in a duo yesterday anything that was r10-12 above us was conning Blue (even though there was wide variety in difficulty). Being in a larger party to fight something more challenging would have been a waste...it would only speed up the process at a reduction in SP. We were two conjurer's so battles weren't fast, but if one of us had swapped to a DoW with the Con healing/nuking in between we would have moved fast and maxed SP.
    (0)