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  1. #12
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shiyo View Post
    I like random mobs that are much higher than the rest of the mobs in the area that can one shot you. Makes things more interesting imo. Mobs too low are boring and lame though, and yeah I want more beastmen/agressive mobs ;_; I miss getting aggro and freaking out I was going to die while running around, the zones in this game are waaaay too peaceful. Need more danger, more aggro, more scaryness.
    Well yeah, that will occur when the add a larger variety of enemy types to the area. However, I shouldnt try to explore a cave right next to the city, and run dead into stuff I would have no hope of killing, even in a rank 25-30 party.

    As things are now, its too much of a mix. Im not opposed to having one or two drakes roaming somewhat close to a path leading far from town, but at least be reasonable with the distribution as a whole. Besides it makes sense to have fairly docile enemies near the city gates, and harder/aggro enemies further out.

    If you've played FFXI, think about how Gustaburg was laid out. Either way, long story short, areas far from town should be dangerous, areas close to town shouldnt.
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    Last edited by Teknoman; 04-11-2011 at 08:48 AM.


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