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  1. #11
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Shiyo View Post
    I like random mobs that are much higher than the rest of the mobs in the area that can one shot you. Makes things more interesting imo. Mobs too low are boring and lame though, and yeah I want more beastmen/agressive mobs ;_; I miss getting aggro and freaking out I was going to die while running around, the zones in this game are waaaay too peaceful. Need more danger, more aggro, more scaryness.
    Well yeah, that will occur when the add a larger variety of enemy types to the area. However, I shouldnt try to explore a cave right next to the city, and run dead into stuff I would have no hope of killing, even in a rank 25-30 party.

    As things are now, its too much of a mix. Im not opposed to having one or two drakes roaming somewhat close to a path leading far from town, but at least be reasonable with the distribution as a whole. Besides it makes sense to have fairly docile enemies near the city gates, and harder/aggro enemies further out.

    If you've played FFXI, think about how Gustaburg was laid out. Either way, long story short, areas far from town should be dangerous, areas close to town shouldnt.
    (0)
    Last edited by Teknoman; 04-11-2011 at 08:48 AM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  2. #12
    Player
    Altaeiu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    69
    Character
    El Sa
    World
    Malboro
    Main Class
    Dragoon Lv 70
    The level distribution for monsters is kind of random. Though, I kind of find in laughable there is a Peist patrolling right outside of Ul'dah. It makes for some comedy and is easily avoidable (unless your the poor guy who runs infront of it, thats the comedy part). However, the moss horn spawn being RIGHT where some lowbie leves are and a botanist point. Not a very good idea. The whole point of high level monsters are to keep people out of areas or make it incredibly difficult to get there. High level NMs should be near, or close to those or in areas where it has monsters of similar or a little lower health. Not in a level 30 zone where it just makes a nuissance for people trying to get to the point where they can kill those.
    (1)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    32
    Quote Originally Posted by Kazimir View Post
    The most annoying thing about the distributions of level is there are low level mobs in the high level areas. They are nothing but a waste of a spawn point and ruin the possibility of grinding.

    you mean botting right?
    (0)

  4. #14
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    No it really kinda kills off grinding for those that want to do so, if you have to run over huge expanses(exaggerating but still) just to find another enemy that is a good level for your party.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #15
    Player
    Kane's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    16
    Character
    Kane Wyrmwood
    World
    Ultros
    Main Class
    Conjurer Lv 20

    Hmm...

    I actually like having dungeons of varying difficulty across the map. It makes things feel less like a transparent, extremely-predictable game where "far from town" for some reason must always equate to "strong monsters."

    I like having a reason to revisit an area; it's quite interesting, I think, to have some motivation not to stick my character in auto-run through any zone that isn't designated for my level bracket.

    I think that more emphasis on exploration and less on predictability equates to more lifelike environments, more curious and unique places and, therefore, more immersion all around. d(^_~)
    (0)

  6. #16
    Player
    Martyr's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Kenjiro Wolfsbane
    World
    Balmung
    Main Class
    Scholar Lv 78
    I think it's all part of the learning process. I just recently started playing again, so I started off by grinding marmots outside of Ul'dah, then moved a bit later on to right outside of Black Brush. While mindlessly grinding marmots and coblins, I saw an ant critter run by, so I figured I'd attack it, too, since the marmots hadn't respawned yet. You can imagine my surprise when the thing one-shotted me for 1.5k when I only had, like, 450 health. Taught me not to screw around with random critters that I had no knowledge about.
    (0)

  7. #17
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm with OP in this, it just makes better design sense to have enemies be a similar level in the same zone. This way you don't have to paradoxically be a high rank to get to a low rank area, and it keeps the high rank people in the high rank areas where they belong.

    On another note, because of the way the engine loads enemies, sometimes higher level aggroing mobs will pop in right next to you if you're on a lower spec computer. It happens to me sometimes (before you ask, my computer exceeds the minimum requirements that SE posted, if it's inadequate SE should post higher ones) with that Peiste mentioned before as well as the ants that are inexplicably guarding the path from Black Brush to Drybone. I can kind of guess where they are now, but all it takes is that processing delay or a little server/comcast lag and bam! Oneshotted.

    This isn't a problem if you're dealing with mobs around your level since you have time to respond when you're getting hit, but when you have mobs 20 levels above you roaming around the starting zones for no discernible reason, there's no chance. It's not "exciting", it's just annoying.
    (1)

  8. #18
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I am glad im not the only one bothered seeing that Sandskin Peiste less than 50 yards outside the Ul'dah gate, or antlings scattered about Rank 10 camps.
    (1)

  9. #19
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Shiyo View Post
    I like random mobs that are much higher than the rest of the mobs in the area that can one shot you. Makes things more interesting imo.
    yea, I dont have problem to avoid gobbue or ant while I am low rank. Actually its fun, when you are low rank and find gobbue for a first time. You will say - I will beat you one day. At least some goal x))

    We just need more open - dungeons, large caves, ruins, abandonned castles - all around the maps. Not two but more, that would solve mob distribution. Which is quite fine, but Coerthas could be improved a bit.
    (0)

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