this has to be frustrating for a lot of people. and embarrassing for SE. i mean come on. you have the numbers....you know exactly how many players there are in each world. you also know roughly how many there will be on the 27th if you include v1.0 and potential first day of release players. with that in mind, there should be some contingencies to prevent a crowding so severe that players don't even so much get a queue. i can understand the various instance errors end whatever, but there is no reason why the problem would be as such that you simply lock out players entirely.

and no, i am not going to make another player in another server so that they can have the same problem. i certainly don't want to go through some [wonderful] opening sequence again for the n'th time (which i cant skip btw). so it would be really nice if all of this would be resolved at least by the 27th....generously speaking.