It's up to you really, some people say dump all your points into one attribute but , what's the point of hitting hard if 1) you miss a lot or 2) you're constantly being KO'd lot cause of low health.
But idk , to each his own ^_^
It's up to you really, some people say dump all your points into one attribute but , what's the point of hitting hard if 1) you miss a lot or 2) you're constantly being KO'd lot cause of low health.
But idk , to each his own ^_^
This may be true for a lot of games, but classes don't benefit TOO much from bonus attributes in FFXIV, especially if you scatter them around too much. The way I see it, it's in your best interest to focus on one attribute per class. Going all VIT for a tank for instance will give the tank a decent amount of extra HP, but if you go VIT and STR you'll be losing a good potential chunk of HP.
A good rule of thumb is to think about what your class/job is going to be doing in parties, rather than what it's going to do solo. Some gladiators or marauders might want to do a combination of STR/VIT so they can take down quest objectives faster while soloing, but when it comes to dungeons, they're lacking that extra HP they need for tanking.
Last edited by rpgbro; 09-23-2013 at 01:06 AM.
1) You can't bonus into accuracy.
2) If you're a dps and worried about getting KO'd then you're either killing things far above your level (and by far I mean 10+ as my conjurer going completely into mind has no trouble killing things 7 levels above) or you're pulling aggro when you shouldn't be and that's an entirely different issue.
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