Hey this is about what happens with MMO's when they first come out.

Vanilla WoW's launch: Unplayable for close to 48 hours (People even forget that Blizzard shut down servers for 24 hours to "increase" their capacity half way through the expansion) TBC: Oh you lost all your stuff due to the server crashing 15 times, whoops.

Guild Wars 2 launch: Whoops, we didn't make the servers large enough for everyone to play. Force crashed the server at least every hour for 72 hours.

Guild Wars 1 launch: What's a server? Oh we forgot to give you guys extra ones, sit in that 2 hour queue to log in...SIT IN IT

SWG: Yeah that mess was interesting....

City of Heroes/City of Villains: You wanna play your game? Good luck, for the next 2 weeks cuz, likelihood is you won't.....

Planetside: You call that lag? Server crashed 22 times in under an hour due to volume of people logging in....

Rift: You wanna do what? Zone out? How do you zone out from your Desktop?

Diablo 3: ERROR 37. NO NEED TO CONCERN YOURSELF HERE.


Anyone who thinks a game fresh out of a beta launches perfectly is stupid. Games going from Beta -> Live always have issues due to how the process is handled. Also in Beta they never get the sheer volume of people they do when it goes live. I'm happy they are fixing it now instead of Tuesday when everyone else who couldn't pre-order get's super pissed.