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  1. #1
    Player
    Emberscale's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Draca Xinskarr
    World
    Behemoth
    Main Class
    Lancer Lv 20
    Quote Originally Posted by Quarxink View Post
    14.99 per month
    one month is 30 days
    that's 14.99/30 USD per day
    rounding up, you're going 50 cents per day
    .50USD/24 = ~.02USD per hour

    so far the servers have been down 3 hours, and we'll add another potential 3 hours for the second maintenance

    6*.02USD = 0.12USD

    .12USD will get you
    - ~8% of a fun size bag of chips
    - ~.03 gallons of gasoline
    - ~8% of one stick of gum
    - ~25-50% of a card on the steam marketplace

    If you get that credit, you're gonna be a true high roller, my friend.
    Damn, man. You held back no punches there. Lol

    +Like for you.
    (2)

  2. #2
    Player
    Altheras's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    345
    Character
    Yuyaki Chibiaki
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    For those of you comparing Japanese server stability to NA/EU server stability, take one thing into consideration, traffic differences.

    Consider, if you will, the size of the entire population of Japan vs the size of the entire population of the US + a good bit of Europe's population.

    Now, considering that about the same percentage of each population are gamers, you have what roughly ten times the number of people on the NA/EU servers as on the Japanese servers.

    Now, take into consideration the fact that the Japanese server set is about the same size as the NA/EU server set.

    So you have at the bare minimum, assuming a much larger percentage of Japan is playing than NA/EU people, at least 5 times as many people on the NA/EU servers without any extra servers to shoulder the load.

    What we have here is a simple overload. They did not expect the game to generate anywhere near as much interest as it did on the NA and EU markets. I do believe that is the primary source of the issues. The servers are overloaded and thus overworked, which is what is leading to so many errors.
    (0)

  3. #3
    Player
    Valiant's Avatar
    Join Date
    Aug 2012
    Posts
    163
    Character
    Valiant Lightsworn
    World
    Lamia
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Altheras View Post
    For those of you comparing Japanese server stability to NA/EU server stability, take one thing into consideration, traffic differences.

    Consider, if you will, the size of the entire population of Japan vs the size of the entire population of the US + a good bit of Europe's population.

    Now, considering that about the same percentage of each population are gamers, you have what roughly ten times the number of people on the NA/EU servers as on the Japanese servers.

    Now, take into consideration the fact that the Japanese server set is about the same size as the NA/EU server set.

    So you have at the bare minimum, assuming a much larger percentage of Japan is playing than NA/EU people, at least 5 times as many people on the NA/EU servers without any extra servers to shoulder the load.

    What we have here is a simple overload. They did not expect the game to generate anywhere near as much interest as it did on the NA and EU markets. I do believe that is the primary source of the issues. The servers are overloaded and thus overworked, which is what is leading to so many errors.
    made a similair comment yesterday on another thread... pop of jap compared to the pop of the rest of the world... im sure we need atleast an extra 25 servers to handle it all maybe even more.
    (0)

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