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  1. #1
    Player
    Jamaz's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Marshal Jamaz
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    The Ideal Battle System and Disillusionment

    You run up to a Behemoth after strafing his strike and launch a couple of basic attacks.
    Your TP meter builds up and you activate your WS launching the enemy back 10 yalms creating a tremor when he lands.
    The enemy is staggered, and a mage casts Aero II launching him into the air.
    You jump and attack 4-5 times requiring perfectly timed strikes followed by a WS meteor spike.
    Then you wake up from a daze and realize you’re attacking a Dodo using the same attack and a bland WS that resembles 4 others – all with animations that cut off abruptly.

    I had some idle periods where I would imagine what FFXIV would be like being a next-gen MMO. Final Fantasy XII had excellent combat that resembled a future MMO, and Final Fantasy XIII proved how powerful the Crystal Tools Engine was with its amazing visuals and flashy animations. I am just too disillusioned when playing FFXIV and seeing battle mechanics and animations outshined by FFXI.

    Character stagger from hits, characters being knocked over, class-combination attacks (archer-mage FFXIV trailer), extreme agility and changing levels in combat (Elezen FFXIV trailer), and spells that have visually pleasing after-effects (searing, freezing limbs, or at the very least texture a character grey if he’s petrified…) – where are these? It is too late in development to address huge, game-altering mechanics such as these, but this is the FFXIV that I dreamed of having over a million subscribers and making me a loyal customer for 5 years.
    (6)

  2. #2
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I want NM's to be more lke THIS

    More action/movement/coordination/strategy/awesomeness

    The tired & old tradition of fighting a stationary emotionless seemingly statue-esque monster will bring down any new MMOs. FFXIV included.



    On a positive note, FFXIV has taken a few steps to improve this...

    Gigantoad flipping is an example, needs to be improved a little so the animations aren't so wonky.

    Great Buffalo is similar.

    Monsters just need to move around more, use more interesting and interactable attacks that require maybe moving out of the way. Need to be able to interact more with monsters, cutting tails off etc... already in game just needs to be WAY more prevalent.
    (4)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    [SIZE="7"]DON'T WORRY NOW WE HAVE AUTO-ATTACK TO SAVE OUR COMBAT SYSTEM... !!!!!11[/SIZE]
    (0)

  4. #4
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    27
    Quote Originally Posted by Roaran View Post
    I want NM's to be more lke THIS

    More action/movement/coordination/strategy/awesomeness

    The tired & old tradition of fighting a stationary emotionless seemingly statue-esque monster will bring down any new MMOs. FFXIV included.



    On a positive note, FFXIV has taken a few steps to improve this...

    Gigantoad flipping is an example, needs to be improved a little so the animations aren't so wonky.

    Great Buffalo is similar.

    Monsters just need to move around more, use more interesting and interactable attacks that require maybe moving out of the way. Need to be able to interact more with monsters, cutting tails off etc... already in game just needs to be WAY more prevalent.
    I completely agree i'v played tri online on the wii but with the lack of monster compared to portable ones it got boring fast. Monster hunter is a game that keeps you think and uses a lot more strategy to beat a monster and more teamwork. To bad Monster Hunter Frontier is only in Asian languages.

    I think Final Fantasy XIII was a step back from XII. Ya FF XIII had amazing visuals and awesome looking combat but not being able to control all your characters or sort out the strategies was annoying. The battle was all about staggering the monster before it kills you and that got old fast. Don't get me wrong I enjoyed FF XIII but not as much as FF XII.
    (0)

  5. #5
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    That Monster Hunter Tri video was really cool I hadn't see anything like that before online. If somebody were to come along and master that it would take the market no doubt. I don't think though at this point in development there is any chance of XIV turning out like this.
    (1)

  6. #6
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    27
    Quote Originally Posted by Karbine View Post
    That Monster Hunter Tri video was really cool I hadn't see anything like that before online. If somebody were to come along and master that it would take the market no doubt. I don't think though at this point in development there is any chance of XIV turning out like this.
    I agree but we don't what it like monster hunter but what more strategy in battle.
    (0)

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    I've said it before and I'll say it again... this game could use monster hunters INCAP system... where breaking a body part ALWAYS has visual cues... not just sometimes
    and it actually affects the monsters attacks
    (0)