^ Were you absent since launch? The whole game in and of itself was littered with issues and "of bad design." Saying this now, several months down the road, when it's known the issue is being worked on, is a little silly.
Nope
I know.
No it's not. It's true then; still true now.
Yes.
And that's why I said that increasing the timer also has the effect of making them more convenient to use, which in turn makes them more worthwhile to use as well.
Yeah, buff duration should be inversely proportional to the buff's effectiveness.
Strong buffs have short duration, and weak buffs have long duration.
Strong buffs are good enough that you'll want to use them despite the short duration, and weak buffs are still convenient to use since they last so long in between casts.
Sorry, didn't have time to read through all the arguments.
The problem I see with 5 min buffs is not the casting every 5 mins. It's the getting a party of people to stand still in a cluster every 5 mins and not just run to the next mob. Even during combat parties spread out due to ranges and positioning for optimized damage and defending. With 30 min buffs like we've seen in XI and many other MMOs, it is much easier to get people gathered once in a while vs every few mins. The 5 min buff would have worked better in XI anyway due to the nature of camping and use of a puller. But the very nature of XIV is for the party to be mobile and just the organization of getting everyone to move in the same direction can be quite challenging as it is, ha ha.
Cheers
Yes please!!! With the old system, this made since, but with the new one, casting it every five minutes is annoying... What would be excellent with these changes, would be to introduce new spells that were short buff spells, etc.
So in short, we need more spells and abilities, as well as make the ones we currently have last much longer... You can increase the MP cost of those abilities too, I don't mine.![]()
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Protect + shell should last 10 minutes and not pull more hate than provoke or taunt.
Shock spike should last 5 minutes
Stygian spike and stoneskin should last 3 minutes.
Also, THM and CON should have like a rnk 25 quest that teaches them an ability that lasts 1 minute (10 minute CD) and doubles the length of these buffs when casted under the effects of this ability.
I'm down for this, anything that gets us questing more... I'd vote to make it a trait though, love me some passive abilities.Protect + shell should last 10 minutes and not pull more hate than provoke or taunt.
Shock spike should last 5 minutes
Stygian spike and stoneskin should last 3 minutes.
Also, THM and CON should have like a rnk 25 quest that teaches them an ability that lasts 1 minute (10 minute CD) and doubles the length of these buffs when casted under the effects of this ability.![]()
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
Now I'm no fan for necro'ing old threads, but I was about to post something about this. I personally feel buffs like protect and shell should be at least 20 minutes. I'm surprised more people don't feel the same way...
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