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  1. #1
    Player

    Join Date
    Jul 2011
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    241

    SERIOUS issues with tanking, unrelated to the other post.

    I decided to make my own thread because my problems are so severe that i cant hold aggro on anything, here is a copy paste of my post in another thread so i can get more attention to my problems here before i just drop this game out of frustration.

    My provoke causes less threat than one archer light shot. those classes never miss and can invest into accuracy and dex all day. gladiator skills give roughly just as much threat as other classes skills. so what seperates you from a lancer or a marauder that both wear plate? a shield, and thats about it.

    my question is, what is a HIGHER TPS TP DUMP? NOT HOW TO USE GUARD AND PHALANX. thats completely obvious. i want to know what i have to use to dump tp on to actually hold aggro. red lotus? onion cut? howling vortex? WHICH CAUSES THE MOST TPS?

    and how do i not miss? i miss every other attack with a weapon my level and to be frank its completely fucking annoying. that if i miss ONE phalanx on the pull, the other dps gets aggro and i have no way of getting it back.

    this is like wow PRE BC tanking without hit / expertise on gear, and its horrible. back when you actually had to let the tank hit the boss for 15 seconds before you touched it because he would just miss attacks.

    please dont take this as a flame post, as it is not. i have just asked the same question 3 times and have not gotten an answer, so im being more descriptive this time to elaborate on the problems i am experiencing with gladiator. i am rank 34 with flametongue and a lantern shield, with BIS gear and 4 silver rings.

    its just more of a rage post, because i cant hold aggro vs any ranger, and if my skills evade i lose aggro and its not possible to get it back again. i'm not bad, i used to maintank sunwell for my wow guild, i have 44 action points set and use every skill given to me, i also use about 15 macros.

    Even if i could use skills, roughly 60% of my auto attacks miss or evade, and i am tp starved every single group im in. why am i missing so much? my 33 lancer could solo 44 efts without missing ONCE. and my gladiator is like blind in 1 eye and has a broken wrist.
    (1)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    For starters, your Provoke should be able to hold out against a Light Shot, unless they're buffing it. At any rate, be sure to pick up Taunt from PGL and Disorient from MRD. They're both low-level abilities that specifically give more enmity. Also, make sure you're using Heavy Slash whenever it's available.

    As to your actual question about WSs, unless it specifically says it gives enmity, I'd just assume the most damaging one gives the most. As such, picking up things like Raging Strike and Hawk's Eye from ARC would be very helpful.

    As to the accuracy question. . . yeah, that's part of why I hate playing GLA. For all that people made fun of MRD, I always had more issues hitting on GLA than on MRD. . .
    (0)

  3. #3
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    just cuz glad has a shield dosent mean its the "tank" i think its right where it needs to be.
    if a glad could hold hate just as good as a PLD then why would we need the job - PLD?

    think of other ff games
    like evoker

    "The Evoker (幻術師 Genjutsushi lit. "Illusionist"), also known as Conjurer, is a Job class in Final Fantasy III. It is gained from the Water Crystal. Evokers possess the ability to summon powerful beings into battle. Each possesses a Black and White Magic effect, which is triggered randomly at the time of summoning. For example, the spell Catastro summons Odin. Odin can use Slash (Black), or Protective Light (White)."

    i thought evoker was a half assed summoner
    but your like expecting a full blown summoner and been given an Evoker

    expecting a glad to be the best tank is nutts. its only the best tank right now
    (1)

  4. #4
    Player

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    Jul 2011
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    Quote Originally Posted by slipmac View Post
    just cuz glad has a shield dosent mean its the "tank" i think its right where it needs to be.
    if a glad could hold hate just as good as a PLD then why would we need the job - PLD?
    the stupidity in this statement absolutely blows my mind. im seeking help, not trolling.
    (1)

  5. #5
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    What a lot of people in this game don't understand about enmity is that enmity control is not soley the GLA/tank's responsibility. Enmity control is something the entire party is responsible. Since DDs have been allowed to run amock in gangbang pts and soloing for so long they have no concept of enmity, and simply expect the tank to hold hate. Well idk how wow works or other MMOs, but that certainly wasn't the case in XI. At least not until TP burns with everyone /nin.

    If you get into a party where DD's allow you to build hate and hold off from WS in the first 5 seconds of the fight, or run up and hit it 3 times before it even gets to where your pulling it(away from links), you're going to have a hard time holding hate througout the fight, period. These parties are usually on mobs that give 200-250 SP.

    Now, when fighting mobs that give 300+ SP, if you can get your DDs to chill out and pay attention to what they're doing, and handle it systematically, it's very easy to reach the SP cap over and over without needing excessive resting. I pull with voke, use disorient, throw my shield up, then try to phalanx II when I can. I use heavy slash and heavy stab if they're up, but they're not neccessary. At this point, if the DDs havn't WS yet, its pretty safe for them to. From this point on it's just a matter of holding on to hate

    Continue to use disorient and phalanx(II), drop some cures on yourself(some mind wouldn't hurt, at least until the 1 for 1 stops) so to get enmity that would otherwise be the casters, and it's not too much of a problem. Treat the party like it's FFXI and you can fight some pretty high level mobs no prob.

    Archers will always cause trouble, bc they are OP. I had an archer who was willing to work with me with cover. If I started to see hate going his way, or simply wanted to give him the go ahead to go all out, I'll toss him cover (which is a buff, he'll know when he gets it) which gives him permission to move behind me and go apeshit till it dies. It's a minute recast so about every other fight.

    Also, AoE. If your party isn't staying out of cone AOE, or your tanking with your back to the healer, a lot of enmity is going to go to the healer.

    Bottom line is, if the DDs don't let you build hate at the start, it's going to be rough throughout the fight. As far as the ACC problems, I don't have them and I have 73 dex at level 39 so I feel liek you're exaggurating there. Equip "Feint" if it's that big of a problem.
    (3)

  6. #6
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Don't expect to get hate back if an archer opens with fully buffed multishot. When that happens the best thing you can do is equip Spinstroke and help kill faster or heal/cover if you are so inclined.

    Level marauder to 20 and get Disorient and Intimidation. Disorient is the best hate generating skill next to Provoke and has a shorter recast. Get pugilist to at least 10 - preferably 20 for Prime Conditioning. Taunt is also effective especially at lower levels and Second Wind is a no-brainer. These things will let you hold hate against others that do slightly more damage than you even without landing Phalanx.

    Not cross-classing at least a little bit means you're doing it wrong. That's the way the game is designed atm.

    Protip: Pulling an unclaimed mob (yellow) with Provoke is a bad idea. For some reason, you don't get any enmity from Provoke doing it that way. Either let someone else pull and then Provoke+Disorient or use Obsess to turn it red first.

    But yeah, Archer is basically OP because attack buffs apply to all hits on Multishot for some reason. When I play Archer I expect to tank and equip a bunch of defensive abilities to stay alive. It's faster that way instead of holding back and waiting for the tank to phalanx - at least on normal mobs.
    (4)

  7. #7
    Player
    slipmac's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    220
    Character
    Slip Mac
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Fixy View Post
    the stupidity in this statement absolutely blows my mind. im seeking help, not trolling.
    explain to me "ffxi scholar" it wasnt a good nuker or healer or enfeebls just another job just like glad

    at least when the cap was 75 i have no idea what its like now
    (0)

  8. #8
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Protip: Pulling an unclaimed mob (yellow) with Provoke is a bad idea. For some reason, you don't get any enmity from Provoke doing it that way.
    You know I see this get said a lot, but really I think people are still having the pre-1.18 enmity adjustments mindset of when the first ability/attack on a mob would generate no hate. It works just fine for me now, I wonder how many other tanks have tried it since? I've also been in pts were I let the ranger pull (no ws/buffs, just a shot) and voked it off him, that worked with the same effectiveness.
    (0)

  9. #9
    Player

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    Jul 2011
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    Quote Originally Posted by slipmac View Post
    explain to me "ffxi scholar" it wasnt a good nuker or healer or enfeebls just another job just like glad

    at least when the cap was 75 i have no idea what its like now
    shield. 80% of abilities are built for tanking. bring out those glad dps parses bro, and stop trolling my thread.
    (2)

  10. #10
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by IStolzI View Post
    You know I see this get said a lot, but really I think people are still having the pre-1.18 enmity adjustments mindset of when the first ability/attack on a mob would generate no hate. It works just fine for me now, I wonder how many other tanks have tried it since? I've also been in pts were I let the ranger pull (no ws/buffs, just a shot) and voked it off him, that worked with the same effectiveness.
    Was out playing around with enmity abilities the other day, and it seems like this is fixed. Of course, most of the time the efts we were testing on would aggro before I did anything, but my first ability was always Provoke, and it always lasted beyond my healer's first Cure I. . .
    (0)

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