First off I'd just like to say that any of these changes wouldn't really be expected to happen for a while given how low on the development schedule they probably are. Even so, I still think it's important enough to talk about now, as a big part of a good MMO is a compelling world. A lot of the ideas presented are incredibly vague and are really meant more to spur change than strictly outline how it should happen. Also I know there's at least one other thread about this topic but I'd like this to be a bit more constructive. That and please forgive me for the length. D:
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Anyways, I don't believe I'm the only one right now who thinks that XIV's world is a bit... lacking. After the initial feeling of awe it became pretty apparent how empty and partially developed the world feels. The cities feel quiet and empty, especially in the case of Ul'dah which consists of seemingly nothing but massive, flat hallways and the few shops and guilds. Even the more lively cities like Limsa are only relatively so.
Moving out of the cities and into the world you're faced with seemingly endless expanses of marginally different landscapes. You'd think that each Aetheryte Node would have something unique about it, perhaps something that inspired its name. Unfortunately that's not the case and you're, most of the time, faced with the same environments. There are small pockets of unique areas or objects, the mysterious machines near Blue Fog, the strange hole north of Treespeak, a tree that pulsates light near Hyrstmill (only just the other day discovered that one), and others, but never anything substantial. Anything remotely compelling is left unexplored and, generally, isolated from the world and the things around it. There's a distinct lack of mystery and exploration at large.
Related to this is the incomplete nature of the game's Lore. Despite things that are said you never really feel that there's any story to the world, any history to it. Even the stuff that is in place isn't always accurately displayed. I mean it's mentioned at one point that the Garleans sacked Ala Mhigo 15 years ago and then 30 years ago at another. The small fragments of story that are there are so loosely connected that it's hardly even worth mentioning at all.
This was just a Tech demo, but it looked amazing and it's rather upsetting XIV's world feels less compelling than the short 40 sec clip. It doesn't as far as I'm concerned anyways.
http://www.youtube.com/watch?v=sgtZvn5c4e4
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Of course, I don't intend to just gripe about things and actually want to make a few suggestions. I know a lot of this may be restricted by development time or technical hang-ups and I don't expect any or all of them to show up. Rather, I just want to get some ideas out there.
To start, there needs to be more movement, more life in the game. NPCs going about their lives, moving from point A to B, perhaps at random times of the day. To see them shopping, selling wares, or working. Perhaps kids or animals running around, something to make the cities feel like actual cities. In the same vein, it'd also be nice to perhaps see something akin to traveling merchants, NPCs that you actually see out in the world and moving around, showing that there's actually business and trade being done. Really, just a general increase in NPC numbers and actions. This could also be extended to larger non-player driven events. What I mean by that is kind of an expansion of how airships are now. Limsa is supposedly a large port city yet it's somewhat strange that no boats EVER dock or sail from there, aside from the ferry. There are no signs of trade, no people checking cargo or loading/unloading it. I know it's a lot to ask to have so much stuff going on but even small things would do wonders for making the world feel alive. XI managed to do this too with the single Elvaan running around Ronfaure and the boy perpetually running deliveries lol. The game would also benefit from a bit more "ambiance," so to speak. Essentially wildlife, time/weather dependent events, and more fitting enemy placement. Perhaps allowing us to see the dragons that plague Ishgard or seeing sea life appear alongside the ferry (along with the water being improved on the ferry....). I don't know if there are any as of now, aside from NMs, but perhaps specific types of monsters that show up only at night or during certain weathers. They might even display unique behavior depending on the environmental conditions, like only aggroing at night or something like that (ladybugs worked that way in XI I think though aggroing during the day). There could also definitely be better placement of monsters so there's more than a single type dominating a whole area. Something to make it feel like an environment and not just a designated "spawn zone."
Though, increased NPC activity isn't the only thing. It'd be nice if we as players could also interact with the environment to a greater extent. Allowing us to sit in chairs at tables and perhaps do stuff while sitting there such as eat or drink. Perhaps even going so far as to create larger inn or tavern areas where people can gather and meet with others. Think like the opening to the game where there are adventurers all over the place, mingling and doing their own things but all in a single gathering place. The current adventurer's guilds just feel incredibly confined and unappealing really.
Really though, one of the biggest changes I'd like to see would be making the world more unique. Adding in landmarks or, at the very least, making the Aetheryte Nodes actually unique. Doing something with all the springs in the towns or the random wells and openings you see strewn across the land. Speaking of towns, perhaps also making them useful. Hubs with their own aetherytes and generally places where people would actually want to go. In general more unique areas and more interesting landmarks and locales. Expanding the cities to encompass residential areas to an extent and more "fluff" areas so the cities don't all seem like places designed solely for adventurers.
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These are only the few things I can think of right now. I know a lot of them are either impractical or, generally, not worth the effort, but there needs to be an expansion and filling of the world. It has no real depth, life, or charm to it like Vana'diel did in XI. It definitely can look amazing and beautiful, especially Limsa during certain times of day, but that doesn't make it any less devoid of life. Anyways, I ask that you all please support changes like this if you feel the same, as well as making your own suggestions as to what can be done! Credit goes to several of my ls mates too for some of these ideas.
Finally, I leave you all with this. Hopefully it can make up for my ineloquence and show a bit of what I think XIV is missing. It's not entirely comparable considering it includes a lot of XI's expansions, but I personally think you'd be hard pressed to make something similar given XIV's current state. FFXI was a truly beautiful game. :x
http://www.youtube.com/watch?v=iesY1XssACM