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Thread: Zerg Fates

  1. #1
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Zerg Fates



    This is the fate at High Bridge with the prelude and 3 acts.....

    Players stand where the mobs spawn and spam AoE, making the objective to save the villagers far to easy and kind of not enjoyable. Invulnerable needs to be implemented until they reach the steps. Other suggestions to fates similar to this is randomly spawn an elite version of the mobs that's significantly tougher than the average enemy if there are a certain amount of players (I.E content scaling). Something needs to be done to break up the zergs at spawn points.
    (15)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Content Sacaling is totally needed, zerg just spam omfgskillz all over and its done. Please, don`t let this become a GW2 zergfest.
    (6)

  3. #3
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    not only that then it becomes a pain with the targeting system to be actually able to auto attack a mob
    (5)

  4. #4
    Player
    Renen's Avatar
    Join Date
    May 2012
    Posts
    704
    Character
    Renen Angel
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    And then there are jobs that dont have AoE skills... (or not until late)
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    OP use the feedback forums otherwise this isn't going to get seen my community devs.
    (0)

  6. #6
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Yes please. If we're forced to do FATEs as the only lucrative option for group XP please make them less mindless. Thanks.
    (1)
    Don't blame the game for your mistakes.

  7. #7
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Reaujien View Post
    Yes please. If we're forced to do FATEs as the only lucrative option for group XP please make them less mindless. Thanks.
    If this is one of the main ways to level outside of quests (which will run out) and dungeons (which are for certain level gaps) im sure it will spur people into thinking camp/roaming grinding aint so bad. I
    (0)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    gotta love the usual 6-7+ THM spamming aoe over and over even if there arent mobs ~~
    (0)

  9. #9
    Player

    Join Date
    Jul 2011
    Posts
    99
    Its the same in the most areas.
    Like the wandering fate near skull valley.
    About 8 of thoose cockatrice like mobs spawned... I needed 4 for a hunting log... I spammed Overload all I could.... Got credit for 2 kills only. Simpy just too many, and too much AoE.

    Was it not mentioned some time ago, that if 1 FATE became overcrowded, the game would create a 2nd FATE, and divide people into them? Or something in the lines of that...
    (1)

  10. #10
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    It's day 1 ...

    There are going to be insane numbers of people running around everywhere. mobs will be gone, fates will have 10 times the normal amount of people, and the servers are going to break. That's how it always is at the start. When people's levels spread and not everyone is in the same zones things will begin to even out.

    Don't stress over it. It's annoying as all hell and I agree 100% with that. But changing it now only to have to change it back in less then a month is a waste of dev time they could be using to stabilize the game and/or give us more new content!
    (0)