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  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50

    Dodore claim exploit

    So there is a party from the LS "The Secret Society of MIKAN" on Karnak server who could not kill Dodore, so they used the claim glitch.
    One member of the party stands far enough away to not actually engage the target, but as long as that person is in active mode, they never lose the claim...
    Dodore and his minions even went yellow and could hit me... but I could not engage him in any way....
    This is a glitch exploit in every way, shape and form....
    If you can't kill an NM... then don't tie him up from other people... especially not using a glitch exploit
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
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    14
    http://www.bacon.enjin.com/profile/2...186#pid=139579

    screen shot of the group that was doing the exploit.

    they would keep him tagged somehow with 1 person in active mode while the others would keep dieing and running back wait on sickness and repeat. the worst part about watching this is the fact that dodore's adds would not regen.
    (0)
    Last edited by Kamarile; 04-10-2011 at 05:02 PM.

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Easy way to solve this is to move all NM's to BCNM encounters, or instance them with a pop item.

    Of course they didn't want to lose the claim to someone else, I'm sure if the situation had been reversed you would have done the same.
    (0)

  4. #4
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    There are better ways to solve it than simply putting everything into dungeons or using pop items. They just need to make it so when a mob goes unclaimed that it can actually be claimed by someone else. They probably purposefully put this in the game to prevent "NM stealing" GM calls from happening all the time, but it's a dumb feature.
    (0)

  5. #5
    Player

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    Mar 2011
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    14
    Quote Originally Posted by Jinko View Post
    Easy way to solve this is to move all NM's to BCNM encounters, or instance them with a pop item.

    Of course they didn't want to lose the claim to someone else, I'm sure if the situation had been reversed you would have done the same.
    if situation had been reversed we would of just killed him legit. next time say something productive or dont say anything at all.
    (0)

  6. #6
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Jinko View Post
    Easy way to solve this is to move all NM's to BCNM encounters, or instance them with a pop item.

    Of course they didn't want to lose the claim to someone else, I'm sure if the situation had been reversed you would have done the same.
    Free roam big monsters is what this game and 11 was all about! Stuff like this makes the game fun, dangerous, and interesting. The competition is what makes the game fun for me and many others.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Karnak - Ul'dah
    Posts
    24
    Let me explain how NM work Jinko,

    NM have a spawn window, they only spawn in that window
    From engagement you have 30 minutes to kill before it rages and starts hitting for 9,999
    If it unclaims outside the spawn window, it despawns.

    So by holding it and not killing it, they just make it so no one can get it.
    (0)

  8. #8
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Actually on Dodore, Mosshorn, and Goblin, the rage timer does not start until all minions are dead. So as long as minions are alive you can hold indefinitely.
    (0)

  9. #9
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Stylz_p View Post
    Let me explain how NM work Jinko,

    NM have a spawn window, they only spawn in that window
    From engagement you have 30 minutes to kill before it rages and starts hitting for 9,999
    If it unclaims outside the spawn window, it despawns.

    So by holding it and not killing it, they just make it so no one can get it.
    LOL you think I don't know how these NM's work ?

    Free roam big monsters is what this game and 11 was all about!
    Considering the game only has like 5 NM's and dungeons are being added I doubt its the only way it will work, lets not forget that 11 had plenty of BCNM and NM's which were spawned in instances (nyzel/promyvion) and popped by items as well.

    Also the reason why most MMO's out there have raid bosses and dungeon bosses are to stop this kind of shit happening in the first place, roaming NM's also provide very little in the way of danger as most people know where they are anyway and its kind of hard to miss that great big aggro icon floating above their head.
    (0)
    Last edited by Jinko; 04-11-2011 at 03:38 AM.

  10. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    My only problem is being able to keep the mob claimed without fighting it... making them essentially wipe proof.... thats not cool... especially since these NM's regen at a very high rate... by the time your party heals up, so has the NM
    So you just keep a low level party member far enough away to not fight it, but they stay in active mode to keep the claim? that CAN'T be how SE intended it
    (0)

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