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  1. #81
    Player
    Brattle's Avatar
    Join Date
    Aug 2013
    Posts
    13
    Character
    Lord Brattle
    World
    Sargatanas
    Main Class
    Miner Lv 50
    When will every one see that this gear is better then DL gear.This being said i do agree that 9 is to much but its an upgrade and should cost more. I believe 5 or 7 would be perfect.
    (0)

  2. #82
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    We know crafted is better than darklight, But not before HQ with 1(2) or more materia, but it is NOT better enough to spend tokens on crafting mats vs darklight, that is what the whole bottom of the front post explains.

    Points of claim, look which has way more steps:

    Leveling battle classes and getting dungeon gear -> Run dungeons a few times for Darklight -> Get ilvl90 gear after accumilating easily obtained tomes of mythology

    Takes WAY less time than:

    Leveling battle classes + leveling gathering classes + leveling crafting classes + crafting gear -> Craft or purchase the best crafting and gathering gear possible -> spiritbonding + converting gear to materia Note on Spiritbinding Ilvl70 items would be totally wasted if they get filled with grade 3 materia, and the only way you get G4 Materia is spiritbonding ilvl55 gear, and it very rarely created when converting. Ilvl55 gear also takes a VERY LONG TIME to spirit bond, much longer than the ilvl50 and below gear even when using every single one of the +spirit bond jewelries. Normal gear takes a good amount of time too. Don't be swayed by how fast that lowbie gear you were leveling up with spiritbonded, you're going to be repairing that ilvl55 gear MULTIPLE times before it reaches 100% spiritbond.-> Repeat spiritbond proccess a great number of times for both crafting and gathering gear -> meld gear -> multi meld with possibility of failure - Finally craft AF gear -> Repeat spiritbonding + materia conversion and melding process to meld to new AF gear -> Reach required level of craftmanship and control to craft ilvl70 items -> Run dungeons far more times than you would run them for just darklight for the tomes needed for the crafting mats -> craft materials for gear, purchase the ones you cant craft -> Attempt to HQ (if you dont have every crafting class maxed and "get it" then good luck) or else you just a piece of crap.
    Finally: Be upset that barely anyone needs your Ilvl70 crafted gear by the time you finish all of this, and you can barely sell it, so consider it crafted only for yourself.

    I hope you know you have to all of that.


    Important:
    You may look at a legacy player like me and think it doesn't take that much time, but know that I had countless of mats from various levels saved up, as well as everything to 50 already, as well as almost 100 gr3 cracked materia and almost 80 grIV cracked materia to skip MUCH of the spiritbonding phase. It still took even me a decent amount of time, given that I have a job and sleep, to make all of my Gather what I was still needed AND create my crafter/gatherer AF gear AND do the battle content + Story. Imagine if I had to go out and do it all over again. I would have best spent my time leveling up battle classes and focusing on primals and bahamut than to jack around with crafting and gathering.
    (8)
    Last edited by Reika; 09-19-2013 at 12:04 AM. Reason: got crafted and darklight in the wrong order

  3. #83
    Player
    AlahnSiegrain's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    30
    Character
    Apollo Sieghart
    World
    Odin
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Laeore View Post
    In terms....
    So crafted gear should be the "new player's welcome" gear?

    No thanks.

    Also where's the sandbox direction? AF gear? Like, "Woah grats player, you are level 45, heres some gear which completely makes armor rank 40-55 USELESS.". And dont tell me you can HQ it and its better, the cost of making this(ilvl55 btw), lets say the craft log 45+ is the LOLzone, these are not the recipes you are looking for) on my server is about 40k gil + a sum for HQ = lets say 50k gil. Who would pay 50k gil for +2 to all stats and some materia slots that CANT accept basic stat materia due to caps? I wouldnt, and I dont blame others as well.


    If I wanna play a MMO as a crafter, I want people to use my gear to kill dragons and stuff, not farm tokens for their ilvl90. Its all about imersion(i.e. O.o That legendary armorer whose shields could block even Odin's blows).

    I d suggest you try and level a craft to 50, buy/get mats/craft your AF gear, spend LOTS of time bonding with craft gear for materia farm, meld and overmeld your AF gear while losing a LOT of gil on failed melds, finally reach the needed stats for ilvl70 and then say that again with a straight face.

    Sorry if this came off a bit aggressive, its just that this was a huge blow to me after doing the above process. (And not to mention ARM rank 50 being prolly the most useless craft, unable to sell ilvl55 vs all the weapon/tool/crafter set crafts who have a proper relic quest to keep their high tier craft safe....).
    (4)

  4. #84
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Completely agree with this!~

    I thought that it will be cheaper to buy my own materials (Coke) and make Darksteel armor, since I have my crafter class at level 50. Then after I read about darksteel gauntlet need 9x Coke. (which cost the tome in amount 125x9 = 1125)

    ... Now, I question myself of why I would build a darksteel gauntlet when I could buy darklight gauntlet which is stronger for only 495 tome...

    Let's take a look : 1125 tome vs 495 tome here!! and the 495 tome one is stronger!! (unless you could make 1125 one to be HQ, but might require a few attempt which mean possibly cost 2250+ tome to make it )

    This price is totally unfair, I only think they do this by keeping in mind that v 1.0 players used to stock those Coke before the 2.0 and they want them to spend all of those. However, this is totally unfair to those who doesn't stock these items up in 1.0
    (5)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  5. #85
    Player
    Laeore's Avatar
    Join Date
    Sep 2011
    Posts
    72
    Character
    Aestras Laeore
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AlahnSiegrain View Post
    ...
    Well thats not what I said. My point is that currently this gear has a place and harmonizes well economically in the long-term. Could they do better? Probably. I'm just not prescribing to the hyperbole in this threat that crafting is absolutely useless. I would like to see Square open up a dialog with players about what they'd like to see to engage crafters more, but I can't imagine that happening anytime soon.
    (1)

  6. #86
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Because you can completely circumvent the crafting and gathering system and end up with the best gear in the game, faster, it should cost more? Kinder words: that logic is jacked. You also fail to see THEIR reason for this change: the attempt to extend the longevity of existing content. Do you think they accomplished that, given that people from the brand new servers, non-legacy people, are clearing labyrinth of bahamut? You think making the mats for ilvl70 crafted gear cost an unreasonable amount stopped or slowed them down. Games been out for less than 2 weeks and the entire extent of the current end game has been done and done. No, they accomplished nothing, and no reason you can make up beyond their own shitty reason can justify the hand of death they dealt the crafter.

    Relic weapon bitches, thats all we crafters are good for right now. They might as well make the entire damn weapon drop from wanderers palace instead of parts and kill us completely. Only people crafting or gathering right now have absolutely nothing better to do, Maybe holding on to hopes that something will finally one day come of the extra work. There are many more others that prefer to just stand around doing nothing than to waste time with the BS system. It is all just like they made fishing into: something you do while waiting for the duty finder.
    (5)
    Last edited by Reika; 09-11-2013 at 01:08 PM.

  7. #87
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    http://forum.square-enix.com/ffxiv/t...81%84%E3%81%A6

    Not the only ones that agree with the faultiness of what they did. This has more likes than my post, I think I'll post a link to mine there.
    (0)

  8. #88
    Player
    des's Avatar
    Join Date
    Nov 2012
    Posts
    74
    Character
    Artemis Fall
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Just wondering, what is the japanese side saying to this (post as 60+ likes :O).
    (0)

  9. #89
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The same thing I added to the bottom of the first post. The cost is unbalanced and they are not worth it. Also that even tho previously 250 per ring would have been too little, 2250 per ring is far too much.

    Also on that note, had they had actually balanced the material requirements vs the reagent amount needed for the base material, we wouldn't have this disastrous failure.

    Some examples of what could have been done:

    Chage the base recipie of the mats for some to require 2 and some to require 3.

    Metals: 3
    Leather and cloth:2
    Alchemy products: 2

    Adjust the required materials of items that require only 1 item.

    Heavy darksteel armor: add one darksteel ingot, one rose gold ingot, and one hard hypogryph leather. Same with legs.

    heavy darksteel gauntlets add one rose gold ingot.

    Vanya robes add one more Vanya silk and one rose gold ingot.

    Vanya hats one hard hypogryph leather and one vanya silk.

    Pants are fine as is. Belts continue to require only 1 item.

    All jewelery to take at least 2 rose gold ingots or one ingot and one radiant astral eye.
    etc for the other armors and weapons.

    Next lower the price of the tomestone materials to 100 each. Now you have heavy darksteel armor that costs only slightly less than darklight, Pants that cost only slightly less, rings that cost slightly more than darklight. Belts that cost slightly less, but overal the crafter is required to craft more, making them even more dufficult than previous.

    this is actual balancing attempt. What they did was not an attempt to balance anything. And for those that still think they did, take a look at the requirements of the 2 star alchemy potions and ask yourself who's going to spend 1125 tomes on some consumable. That is, at the current prices for the mats, almost 1mil for some potions. Sorry but that's not gonna happen
    (4)
    Last edited by Reika; 09-11-2013 at 05:19 PM.

  10. #90
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reika View Post
    I would have best spent my time leveling up battle classes and focusing on primals and bahamut than to jack around with crafting and gathering.
    New player here (non-legacy). I am lv 50 and running 1-2 AK / day, if I`m lucky. The rest of the time I chop trees and sell them for crappy profit (I can make 3-4k gil/day maybe).

    Could you please explain what you mean by leveling up battle classes?
    Thank you.
    (1)

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