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  1. #121
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    First, I wasn't trying to say that 5x meld HQ ilvl70 gear was better than ilvl 90. I only displayed it for comparison purposes so you could take stat weights into effect.

    Second let's dispel some false arguments

    Myth 1: ilvl 70 gear is hard to HQ and meld
    The ilvl 70 gear is not hard to HQ at all. I have made 7 pieces and all were all at 100% with about 30+ durability with CP left over. I'm about 50/50 HQ on the material pieces (40 durability with 9 out of 11 NQ pieces). Yes I have all crafts at 50 (except armorer) but you can always commission another crafter to craft the item for you if you are not confident. For new players alchemy and culinary will provide most of the abilities for for your crafting career.
    (1)

  2. #122
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    For the melds you are looking at about 100k for the first two (100% chance of success for tier 4). ~150k for the 3rd meld (again assuming tier 4). 200k-500k for the last melds. Generally at this point you will be using t3 or t2 materia so it get's cheaper, especially if you are spirit binding the materia yourself. (of course the above prices are server dependent)
    (1)

  3. #123
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Myth 2:You will replace your ilvl 70 quickly
    First you are assuming that the player is running CoB and getting ilvl 90 drops and not buying gear with mytho tokens. A large portion of the population is not doing CoB yet. --side note on new servers - I don't think their progression is going to be as quick as it was on legacy server's where people already had ilvl 60/70 gear, cracked materia t4, and relics ready to go. So while you are waiting for friends/FC to gear up and prepare for learning ifrit>garuda>titan>CoB for your ilvl 90 gear, this dependance on other players will also delay replacing your ilvl 70 gear. I would suggest leveling doh/dol in the mean time which helps solve part of myth1 and will help you generate gil to fund your crafts. ---
    (1)

  4. #124
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    SOOO if you are not running CoB and getting ilvl 90 drops, you could be in ilvl 70 gear for a long time. It takes ~3150 mytho tokens to upgrade your af to ilvl 90. That is ~3 months of farming mytho tokens to upgrade your gear. Now for some this is ok but what about the people gearing multiple roles (which is a concept this game is built upon)? If I'm a DRG and want to be a backup healer/tank (for your FC, because you want faster dungeon invites for farming, enjoy another roll), my secondary roll will be in ilvl 70 gear for at least 3 months or more if I'm not in CoB. That's for at least one roll, add in multiple rolls and you can add on months but hopefully you'll be in CoB by then.
    (1)

  5. #125
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Myth 3: Being locked out of content based on ilvl
    What content are you thinking you will be locked out of? You won't be locked out of CoB when restrictions go into place because the ilvl is the same as DL gear. You may progress faster in the crafted gear however because of the stat difference. When the next tier comes out, then you may be restricted in ilvl 70 gear but you are not meant to jump from ilvl 70 to that tier of raiding and you can't do it with DL either. Plus we may get ilvl 90 gear to craft at that point, we don't know.

    On the same note of new ilvl 90 crafted gear (pure speculation) - I don't think it's going to be any less time consuming because crafted ilvl gear will always be better than drops of the same ilvl because of materia. Yes you have to pay/make materia, but the gear is better because effort = better gear.
    (1)

  6. #126
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Myth 4: It's faster to get DL
    The time involved to obtain a piece ilvl 70 is relative, not absolute. I have 5 pieces of vanya and sold one. The price of potash is about 70k-90k/ea on my server and I started the game with 200k. So how many times have I run AK? 3 times now? So were did my potash come from? The AH. So it really depends on how you want to spend your time. I chose to craft/farm to make money mainly because I'm short on time some days. So if I don't have enough time to dungeon, I'll throw a few pieces of gear/mats up on the AH and use the money generated to buy the ingredient's instead of token farming. I really don't believe that I spent any less time crafting/farming for gil for my vanya (that is better than DL gear) than people in DL did farming dungeons.
    (1)

  7. #127
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Again, this is relative to me but it's certainly not absolute that DL is faster to get when ingredients can be bought from the AH. (Personally I'd much rather craft some gear/mats, put it on the ah, go do some RL stuff and come back to craft my ilvl 70 instead of mindlessly running the same dungeons over and over)
    (1)

  8. 09-20-2013 06:09 AM
    Reason
    Not arguing with trolls

  9. #128
    Player
    Kamaru's Avatar
    Join Date
    Aug 2011
    Posts
    66
    Character
    Kamaru Sybil
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Thanks for the tip

    1)Go read the other threads where new crafters are talking about getting 50HQ%. This is while leveling up w/o HQ gear and w/o all classes at 50. I wrote this at work in short burst between boss walking in.
    2)Your opinion. Also, I don't see a ton of people running around in ilvl 90 yet, and I'm on a legacy server. Sorry about the roll vs role. It wasn't a personal attack on you. Sorry if you felt that way.
    3)No it was speculated earlier and one of the arguments that's been brought up. Again, by your tone I think I offended you and if so I'm truly sorry for hurting your e-feelings. You can book mark this post and come back and tell me I'm wrong but I'm going to guess that when the next tier of content is released there will be ilvl 90 craftable gear.
    4)If you don't understand that dungeons give 40 mytho vs 80 philo and it has a weekly cap AND how that will lead to a surplus of philosophy then IDK what else to say. I will be nice and give you a hint. Next time you are in AK and see someone in full DL gear ask yourself why they are there. My guess is that they aren't going to let their philosophy token cap out while they farm mytho and where do you think those tokens will go?
    (0)
    Last edited by Kamaru; 09-20-2013 at 08:07 AM.

  10. #129
    Player
    himehime's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Lady Lodbrok
    World
    Hyperion
    Main Class
    Lancer Lv 50
    well, can't really say darklight->darksteel is a minor upgrade in some places. without materia, HQ Darksteel Haubergeon basically has +27 crit over a darklight cuirass which has +18 determination instead. you can equalize that determination with 3 tier IV savage mights, and then stick some accuracy in there if you really wanted to for coil lol. basically you'll end up with net gain +27 crit and somewhere in the range of +9-+18 accuracy, not sure about the ACC stat cap on that particular item.
    (0)

  11. #130
    Player
    Cousinjimmy's Avatar
    Join Date
    Sep 2011
    Posts
    100
    Character
    Historia Reiss
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Well since there's maintenance right now allow me to entertain you.

    1) ilvl 70 gear is hard to HQ and meld -- relatively so

    Your argument that iLvL 70 HQ penta meld T4s are easy is only valid on a legacy server. New servers have an excruciating process to obtain Tier IV materias at this moment, this effectively renders the process of HQing and penta melding invalid.

    2) You will replace your ilvl 70 quickly - absolutely

    If we compare the most efficient ways of farming vs. crafting, it is without a doubt that farming is faster. On Hyperion (Legacy) multiple LS and FCs have progressed into CoB and started routine farming. Several individuals have an average iLvL80+ on their primary job, and many more have acquired several pieces of Allagan gear. In the same time that it takes to craft and penta-meld a full set of HQ T4 gears, a competent player would have obtained a full set of iLvL90 gear.

    3) Being locked out of content based on ilvl

    The absence of evidence is not the evidence of absence.

    4) It is faster to get DL

    Occam's razor states that among competing hypotheses, the hypothesis with the fewest assumptions should be selected. Thus the process of obtaining tomes >> get DL is the most efficient.

    5) There will be excess tomes down the line

    By the time that tomes started to inflate, most end-game LS/FCs should have excess Allagan gear as well. By that time all iLvL70 items will become obsolete.
    (5)

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