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  1. #91
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by gigi_frana View Post
    New player here (non-legacy). I am lv 50 and running 1-2 AK / day, if I`m lucky. The rest of the time I chop trees and sell them for crappy profit (I can make 3-4k gil/day maybe).

    Could you please explain what you mean by leveling up battle classes?
    Thank you.
    Leveling up all the Disciplines of war and disciplines of magic first and participate in all the dungeon content before ever touching crafting is what I meant.


    Also, I would like to point out something I noticed when typing up that balance suggestion. Heavy Darksteel Armor and Heavy Darksteel Flanchards are actually the only 2 pieces that are worth getting the materials for through tomes, as they still cost less than darklight to make. My suggestion actually makes them cost only 25 tomes less than they currently do, but balances all the other ones to cost an amount that goes with their slots used.

    This however is another thing that presents a problem in he economy: the real value of a Darksteel ingot. Since it is totally worth it to run dungeons for the mats for a darksteel ingot IF you intend on making heavy darksteel Armor or flanchards out of them, then that particular ingot would actually be worth less than an ingot that is going towards a Darksteel Haubergeon, Because that one ingot worth 1125 tomes will make a head and a chest slot, while it will only make a chest slot for a hauby, and you need another 1125 for a head. This is the same way with the other pieces and a little more evidence of no attempt to balance with their change.
    (2)
    Last edited by Reika; 09-12-2013 at 12:22 AM.

  2. #92
    Player
    gigi_frana's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Bauchelain Md
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Reika View Post
    Leveling up all the Disciplines of war and disciplines of magic first and participate in all the dungeon content before ever touching crafting is what I meant.
    If I main ACN / SCH, will I get a bonus to xp if I start leveling a PUG/MNK ?
    (0)

  3. #93
    Player
    Cinge's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Motoko Kusanagi
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alise View Post
    Completely agree with this!~

    I thought that it will be cheaper to buy my own materials (Coke) and make Darksteel armor, since I have my crafter class at level 50. Then after I read about darksteel gauntlet need 9x Coke. (which cost the tome in amount 125x9 = 1125)

    ... Now, I question myself of why I would build a darksteel gauntlet when I could buy darklight gauntlet which is stronger for only 495 tome...

    Let's take a look : 1125 tome vs 495 tome here!! and the 495 tome one is stronger!! (unless you could make 1125 one to be HQ, but might require a few attempt which mean possibly cost 2250+ tome to make it )

    This price is totally unfair, I only think they do this by keeping in mind that v 1.0 players used to stock those Coke before the 2.0 and they want them to spend all of those. However, this is totally unfair to those who doesn't stock these items up in 1.0
    Can you buy the coke from other players?

    People with spare tomes, they buy the item with their tomes and then you pay them? On my server I see people in revenant's toll advertising to buy peacock ore I think it was, which is 125 tokens and they pay 10-15k per. It's a good way for people who just dungeon run all day to make some money and the crafter doesn't have to run the dungeon and on my server at least the crafters are all insanely rich(and its a non-legacy).

    Obviously not a solution but its something. Not sure about the coke, I'm just guessing its tradeable like the other materials on the tome vendor.
    (0)

  4. #94
    Player
    Bov's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Bovice Cheesecake
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    I have a comment and question that I think haven't been discussed yet.

    Comment: Crafting 1-49 isn't useless because you get gear from quests. It is useless because you don't need gear to do FATES, which are the best/fastest way to level a battle class at the moment. I leveled pld and blm to 50 in 5 days or less each FATE grinding with nothing but a weapon equipped. Never once did I think, "If I upgraded my gear, this would go alot faster", a thought I had every 5 min in FFXI.

    Question: Why is AF2 better than fully melded HQ crafting gear, at least for DPS? I understand stat caps make it so you cannot meld your primary stat into the item, but it seems you can get much larger amounts of crit/det/speed/accuracy. Is it at simple as those other stats just aren't as important as your main stat for DPS?
    (1)

  5. #95
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Af2 is better than melded for 2 primary reasons

    1) you cannot raise the defense and most important base stats, vit mnd str dex pie and int in ilvl 70 crafts. These stats do have a major impact on your performance, especially for tanks. Af2 will give a paladin or warrior a ton more hp and defense over ilvl70 crafts. For healers those and the pie will be higher, giving you more mp for long fights.

    2) content will have ilvl limits now, and say there is one that requires ilvl 80 average to get in. No matter how much materia you stuff into tge crafted gear, your ilvl wont increase and you'll be barred from the content. The only thing that will be better than an ilbl90 drop is an ilvl90 craft
    (1)
    Last edited by Reika; 09-12-2013 at 05:28 PM.

  6. #96
    Player
    Bov's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Bovice Cheesecake
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    I appreciate the response, but I was really only asking about DPS as the defense and VIT bonuses you get are somewhat negligible or it could at least be argued that they are.

    1) I guess the crux of my question is what is what is more valuable to lets say... a DRG.

    43 of your non main stat like acc/skill speed etc ( i guess a little bit less for determination because you only get 6 instead of 9, then again how does det scale compared to others?)

    or 9 str 11 vit and 5 def

    If 1 str = 1 of any other stat or at least 1 det, then it seems obvious the crafted gear is better, but like i said STR might be way more important and that was what I was asking.

    Or is there so many caps that you couldn't get 43 other stats from your materia?

    2) Have they come out and said the requirement will be iLvl based and be as high as 80?
    (0)

  7. #97
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    These items should drop from random mobs in AK, I agree that the cost of them is way too much, the crafted gear should be the place holder before Darklight not in direct competition.

    Not that it is in competition because it doesn't make sense to make that gear due to tome costs.

    Edit- I would be totally fine if this high level crafting gear was Unique and Untradable, meaning only the person who makes the item can wear it.

    Make the mats easier to obtain and everyone wins.

    Why shouldn't a crafter get an advantage if he has taken the time to level up a craft, gather the materials and finally make the item, It's no easy task to make these items even when you have all the mats.
    (3)
    Last edited by Jinko; 09-12-2013 at 09:03 PM.

  8. #98
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I havent looked at the specific stats of drg gear, but I will say the jump from ilvl70 to 90 is pretty big.

    And they probably wont have any of the current content require over lvl70 gear, but I think crystal tower would be above that and if winding coils was duty finderable it probably would be over 70.

    I'll also add that ilvl90 weapons, even 80, are way better tgan the crafted. The physical and magic damage component has the biggest impact.
    (1)

  9. #99
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Another problem has come to me as I think about ilvls and ilvl limited content. The problem is unchanging ilvls between nq and hq crafts.

    Nq crafts are not and never can be better than hq or darklight. Main reason being is that the defenses cannot be increased in any way. Not only that, but a player would have to spend materia slots making the primary stats match that if darklight.

    Nq ilvl70 is about as strong as ilvl60, but content that requires an average ilvl of 70 or close to it will allow people to enter it with gear that is not really at ilvl70 str, and thus they are really too weak for the content.

    It becomes a very bad decision not to have the ilvl of crafted gear increase from nq to hq. This is actually off topic and deserves it's own thread.


    A final concern of mine is that by the time they do actually make these crafts cost effective, it will be too late. The damage imo has been done and cant be mended until they add higher ilvl crafts, if they do... it looks to me like they have decided that these crafting concerns arent worth a response and it will be brushed aside until 2.1, if they even do anything about it then.
    (2)
    Last edited by Reika; 09-13-2013 at 05:27 PM.

  10. #100
    Player
    des's Avatar
    Join Date
    Nov 2012
    Posts
    74
    Character
    Artemis Fall
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Reika View Post
    It becomes a very bad decision not to have the ilvl of crafted gear increase from nq to hq. This is actually off topic and deserves it's own thread.

    A final concern of mine is that by the time they do actually make these crafts cost effective, it will be too late. The damage imo has been done and cant be mended until they add higher ilvl crafts, if they do... it looks to me like they have decided that these crafting concerns arent worth a response and it will be brushed aside until 2.1, if they even do anything about it then.
    Good concern and I agree with the final statement, the damage has been done. By 2.1 people will have their Darklight/AF+1 and who says if this will be addressed at all ...

    I will still make 1-2 pieces (DS Haubergeone, Gry Tunic) because I like their look better and because I have multiple stacks of cracked III/IV and all crafters geared/leveled anyway.
    (3)

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