I also think they are fine, where they are.
I also think they are fine, where they are.
Do you mean that running from point A to point B instead of standing up and waiting 3 minutes in place is a "challenge"?
If you're running leves at a lower level and you don't have raise available it adds to the overall complication. You die... you have to run from the camp back to your party and there is a pause in being able to move forward. I remember playing FFXI and even when raise was at level 25 you had the annoying challenge of getting a raise from the area or having to go back to your home point... As annoying as it is it adds to the challenge of I have to stop and get back to my party/leve/whatever. If everything was at a convenience and there was no challenge, even if that challenge is having to go from point A to point B, then things become boring knowing there is always that convenience, especially that early in the game.



That's called a timesink. Not challenge![]()
Time sink is an aspect of challenge in playing games in general. Why would you play a game that you can have everything done at complete convenience all the time?



Certain timesinks are ok (again timesinks = timesinks, timesinks != challenge, they are two entirely different concepts). It remains to be seen if some of them are warranted or not. Quite obviously many think this one is not.
This not even mentioning that a degree of timesink would still be present since resurrection sickness would still take 3 minutes to go away.
The difference is with raise those 3 minutes can be spent more constructively than running from point A to point B in a scenario you've seen 1200 times already. Say going to grab a coffee, bathroom and so forth, reducing the need of such breaks during active party time.



By that logic, we could say that staring at the wall for hours at a time is challenging.
Enduring boredom isn't challenging. By general rule, anything a pet rock could do better than me isn't enjoyable.
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