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  1. #1
    Player
    Dras6fin's Avatar
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Edit: An Update is HERE!Gathering options for F Key Action Mode: give it a purpose for gathering, at present when activated nothing happens.

    Suggestions: when pressing the F key on the Keyboard Character Activities or gains Gathering Search Features.

    (example 1)
    Gathering Mode: The grade trees, all that are within range of characters sight, lighting will brighter and flows stronger. Gathering from grade trees without much interference everything else becomes Shaded; Non-grade trees, Rock, Waters, monsters, Players, etc .

    (example 2)
    Hidden View Scan: See Eorzea differently then before, gathering areas become more visible, when exploring for materials even see hidden treasure chests laying about, and more wondrous things.

    (example 3)
    Hawk Eyes: see gathering spots yards or miles away, from both Previous gathered point and Next gathering point or beyond that to distance lands.
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    Last edited by Dras6fin; 09-02-2011 at 12:28 PM.
    "It's The Journey that is important, The Destination is Not that important."

  2. #2
    Player
    Dras6fin's Avatar
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    "What Defines a Botanist?" The Tools he or she uses .... Hatchet & Scythe are the only two presently ... other tool have been spotted (visit the Botanist Guild) Someday it will become available to Botanists in Eorzea and more. Here is a list of the tools Botanist could possibly have and tools that are at present unavailable.
    ------------------------------------------------------------------------------------------------------->>
    "Crosscut Saw" (Future Possibility ?) A two-man style for woodcutting, this is a possible ... to change and challenges should been there. Still to keep a balance between man & nature, protecting and caring for the wood should stay prime in Eorzea. however on rare occasions it would be possible.
    ..
    "Gathering Knife" (Future Possibility ?) A tool used for gathering/cutting of another types of resource; flowers, plants, herbs, plant parts and perhaps hides. (*This is related to "Plants/Planting", "Fields" "Gathering from Beast" , "Hunting & Gathering" and "Plant-Type Monsters")

    "Shove" (Presently Unavailable): Digging around into the ground and getting dirty is the next step, any botanist worth there gil must have a pair of shoves, ether big ones or small ones.

    "Ladder" (Presently Unavailable) A multiply-purpose ladder able to be used at anytime as a tool for botanist, it could be might be a great addition; as to "reach higher places then normally possible". [I've seen a few in-game ladders hanging about but those are not usable for anything currently and I shake my head in disbelieve "Why can we us those?" , I find it very interesting thinking about the possibilities and what would be needed as for using a ladder, someday": Trees (related to Climb Trees)].^^GOOD

    "Pots" (Presently Unavailable) large container or small container both work fine for holds dirt and soils, plant a trees, flowers etc.. of you're very own. LOTS of different Types.

    "Soil & Dirt" (Presently Unavailable) obtain by buying or gathering it from the ground outside, the richer the better.

    "Baskets or Bags" (Presently Unavailable) putting items in it until it is filled to the brittle. Baskets or Bags, any would do nicely, almost anything as long as it supports and fits items in it well enough. How about also Engraving a name on the side showing who made it and who now owns it. Also dyeing it different colors and making it with gathered materials. Quick Examples: >>> 1 to 4 >>> ^^GOOD
    -------------------------------------------------------------------------------------------------
    (more coming soon)
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    Last edited by Dras6fin; 09-01-2011 at 02:47 AM. Reason: update
    "It's The Journey that is important, The Destination is Not that important."

  3. #3
    Player
    Dras6fin's Avatar
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    "The Path of The ?????"(paths)
    An Extension of Class Duties & Other Companions


    As we (players) of FFXIV most know the meaning of "Path" however at present in-game there is only 1 "path" and only 1 "companion". So it came to me one day there need to be more paths or companions someday or something similar to them. I'll start by discussing botanist's progress towards his or her path what type there could be, more cut-scenes and a path companion helps more often and also someday it could be towards further heightening our "Skills/Abilities" and further Understanding of a class .

    ------------------------------------------------------------------------------------------------>>Ideas Are Here:

    Songstress: Seek-out a Moggles that will teach you the songs and bestow instruments upon you, put the hatchet to the side for a moment, then sing a song or play a melody just learned from the wood. "The Path of the Song" is filled with new music undiscovered songs that can make gathering an even more joyous experience and enhance the quality of finds even more. Tool: a "harp?" or "orb?" or "bell?"

    Gardener: Relax and take it easy from crafting or fighting for a while, take up "The Path of Gardening"; caring for and growing your own plants, flowers, trees and all kinds of green-life. Then one day reap the benefits when the crops are fully ready to be harvested. Then one day you'd meet a companion that happens to sprouted out of the ground. [Related to "gardens, plants, pots, and plant-like monsters"]

    Dreamer: Have you ever found yourself having a dream that seemed very real? but then you'd wake moments later ... The "Path of the Dreamer" follows these "Dreams" and then acts on them "did it exist? or not?". A path with mystery and wonder around each corner, Meet your companion and fellow dreamers in *a hazy plain filled with white mist. Many call the "Dreams" > "Visions": "To see what Can Not be seen with the eyes". [one such miqo'te's experience if I recall]


    Seedseeker: Gridania's Leader, Gridania & the Black Shroud is the ideal place for any Botanist. A higher standing position with rules & authority and to command others. it is known that they protect the wood with Spiritual-like Energies and Communication with the wood itself and who knows what else. "Path of the Seedseeker" is not a path that just anyone could take the role & duties upon themselves.

    Drone: gather ... gathering and more gathering, going from one place to another place (*like a Bee). Only plus is that you'd travel to new locations to gather keeping busy and it's never the same spot twice (reducing repetitiveness). Tools: "free-hands" or "scythe"

    Fieldworker: Working the fields is always a difficult job, very low gil commission and its hot that you sweat a lot, however when all your crops finally bear fruit its all worth it in the end. Tools: " free-hands" or "scythe"

    Hunter: A true hunter has many choices to chose from, as he or she is not limited of choices. Now on the "Path of the Hunter" which would you or with a companion hunt, Plants? or Beast? or something else. Tool: Gathering Knife? or Hunting Knife?

    Treasure-Seeker: Go on a epic journey of discovery, explore the world like never before; through mazes, tunnels, and solving puzzles. Helping others people find treasure, and maybe even save the world someday all while still gathering. Gold, Jewels, and Gil is what you most want ... If it's better rarer items you seek to gather, if it's more thrilling adventurer's to get to those items and if to get those you'd have to brave unspeakable perils; then this "Path of the Treasure-seeker" is what you truly seek. "and if it get to tough for ya ya can always run back to grinding them trees"

    Hermit: Solitary (*well not to that extent lol), only conversing with the beasts of Eorzea, using your gift "Echo of Life", Living among the land and surviving off what you've yourself have gathered. Hydaelyn is your one true companion, it's voice speaks to you, gaining wisdom and tranquility. A peaceful world waits those who pursue "The Path of the Hermit".
    -----------------------------------------------------------------------------------------
    [What's next? could be the Protector?, a Scout?, maybe Treasurer?, or perhaps Raider? ... only time will tell so look forward to it.]
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    Last edited by Dras6fin; 09-02-2011 at 12:31 PM.
    "It's The Journey that is important, The Destination is Not that important."

  4. #4
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    Hunter: A true hunter has many choices to chose from, as he or she is not limited of choices. Now on the "Path of the Hunter" which would you hunt Plants or Beast? or something else. Tool: Gathering Knife? or Hunting Knife?

    Okay... so I saw a post earlier and had an idea and then I came upon this post. So I am going to put my idea here. (I am at work and continually searching around on the forums becomes a pain here, sorry I can't add the direct quote from the other post)...

    Okay, earlier I saw someone say that we should be able to 'gather' from monsters/mobs. I agree with this. But there would need to be a little more to it than just DoW/DoM slaying mob and then DoL running up and gathering. This leaves open the possibility of you killing a mob to farm it, and some random a-hole running up while you are chaning equip and stealing your shiz... This can be eliminated easily and may even make the process easier for the Dev's.

    1. You must be in a party (number of members doesn't matter, but the larger the mob, the more gathering possible, the more gatherers needed to get all 'carves' before mob disappears)
    2. Ability that must be cast onto the mob to keep it from disappearing as soon as it's killed (Preserve?, Mummify?) or off hand equipment is bottles of Formaldehyde (Alchemist 40+?) and must attack using it for a chance to 'preserve' the carcass (level in relation to the mob would decide how long)

    An issue I see with this though: the Dev's wanting to make this the only way to get pelts/wool/etc. and although that would make sense, this would make it nearly impossible for low level crafting/harvesting. So... this opens the window for the Devs to add new content! Entire Pelts? (For making tents maybe... saw a thread about tents for making camp out in the wilderness) Skeletons? (for new side quests and possible new orgs dealing with preservation of the history of the wilderness (hello Gridania!))

    Well, I gotta run, but yeah... What do you think of them apples?
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  5. #5
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    Another thought I had based on the original post here...

    2 man Crosscut saws! Get into a party and go cut down a tree and then as a party log the whole thing. This could bring in a whole new level of DoL.

    You would see a boost in enthusiasm to level your DoL.

    -You would have to have to be ~lvl 20 for Grade one etc.
    -You would have a set time to get the logging in based on tree grade
    -Primary Tool users could log while Secondary users could gather near leafy end of tree for fruits, honey combs, sap etc.
    -number of gatherings goes up per tree, but requires more than one player to get usage of whole tree.
    -Trees 'regrow' after set time
    -Maybe need DoW/DoM along to keep aggro mobs at bay?
    -could open up more items such as Quarter Hewn wood (Used in real life to make violins, as an example, opening up a crafting possibility for future Bard Job weapons/tools?) and Heart Wood (used to make sturdier things, like boat strakes...)

    Let me know what you think of that. I have a few more ideas, but I don't think they fit this thread...

    Later
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  6. #6
    Player
    Dras6fin's Avatar
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    Drasdras Darkmoon
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    Gungnir
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    Conjurer Lv 45
    Quote Originally Posted by Diogi View Post
    2 man Crosscut saws!
    Excellent!!

    "Two is always better then One" as the saying goes, I like it .

    the whole party concept for gathering became questionable since it's been said gathering will be for Solo, *sigh if only something more was added I be more fine with that, at least let it have an possibility of a two-man style game-play content, one-man style is fine, however, two-man sounds better. I didn't think of that very nice suggestion. Diogi ... and thank you, looks like my efforts to keep this thread alive are paying off at last, I know it's not the best or most attractive thread out but I'm glad I've endured until now just to hear suggestions like yours Diogi's and Kirol's.

    I'll see about linking your post to a category in the op. and also thanks to these I'll add "Crosscut Saws" to "The Future Possible Tools/Unavailable Tools" post and category as well.
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    Last edited by Dras6fin; 08-07-2011 at 01:35 AM.
    "It's The Journey that is important, The Destination is Not that important."

  7. #7
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    Quote Originally Posted by Dras6fin View Post
    Excellent!!

    the whole party concept for gathering became questionable since it's been said gathering will be for Solo, *sigh if only something more was added I be more fine with that, at least let it have an possibility of a two-man style game-play content, one-man style is fine, however, two-man sounds better.
    You know, I thought this over last night. I haven't reached that point yet, but I have read that the LVL 18 quest "Fade to White" ends in you selecting a companion. I have also read that so far, this companion is just added to cutscenes? Not sure, but maybe that is where the Devs could throw your companion in! You go to a suitable tree and with your companions 'help' you saw the tree down. This requires a new animation that the Dev's could have fun with. Plus adds in the possiblility of Logging camps!

    Again, all of this would be much more interesting as a group activity, but hey, we'll take what we can get, right?

    Again, rank vs. grade of tree would determine gathers/time tree is still there to gather? Or...

    A logging camp where there are NPCs who, for a fee, would assist you in cutting the tree down, or prehaps you must provide the saw and be the proper rank and the NPCs 'cut' the tree for you and you then just gather to your hearts content? I don't know.

    DEVs: Just let us cut the dang trees down! Thats how lumberjacks do it! The whole tree. Down. Cut down. TEH HEH! K, I'll stop ranting!
    @Dras6fin : Thanks for the quick replies! I am glad you still care.
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  8. #8
    Player
    Dras6fin's Avatar
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    Drasdras Darkmoon
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    Gungnir
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    Conjurer Lv 45
    Quote Originally Posted by Diogi View Post
    1. You must be in a party (number of members doesn't matter, but the larger the mob, the more gathering possible, the more gatherers needed to get all 'carves' before mob disappears)

    2. Ability that must be cast onto the mob to keep it from disappearing as soon as it's killed (Preserve?, Mummify?) or off hand equipment is bottles of Formaldehyde (Alchemist 40+?) and must attack using it for a chance to 'preserve' the carcass (level in relation to the mob would decide how long)

    What do you think?
    I like it, I've been thinking if there were other ways and abilities that could work to Solidify a monster so it could be gather from with gathering, "Mummify" or "Preserve" (it's used in DoH already however it could be need to be adjusted a lot). Sounds good and it would be a much needed additions to the class abilities to. Then imply something like "Path of the Hunter" that then would invites more changes and more growth, so I hope the reps or devs see this or are thinking something similar should be done someday.
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    Last edited by Dras6fin; 08-01-2011 at 03:35 PM.
    "It's The Journey that is important, The Destination is Not that important."

  9. #9
    Player
    Dras6fin's Avatar
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    - Flowers: are a very important part of the world however at present they are nothing more then mere decoration that cannot be touched and non-interact. As we traveling though Eorzea you're sure to see many of different flowers everywhere; from blue ones, red ones, purple ones, yellow/white ones, and even weird ones ... very pretty little flowers indeed.
    What does this have to do with Botanist? if the meaning of the name "botany" isn't a mistranslation of some sorts then everything about it.

    Having more types added someday; possible flower ideas - Dangerous Types , Blooming Types, Mini & Giant Type, Glowing Types Flowers.

    [What would they be used for that relates to crafting? Different kinds of flowers means more different kinds of materials/items to be in new recipes.]
    [What would they be used for that relates to gathering? as to gardening, growing thinks and different kinds of interactions]
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    Last edited by Dras6fin; 08-06-2011 at 02:35 PM.
    "It's The Journey that is important, The Destination is Not that important."

  10. #10
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    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    "Stone Throw" Description: "Throw a rock at an enemy". Problems: No Gathering Purpose, Throw range is Poor, No Tactical Use]

    [Here's is some suggestions how it could be improved]


    -Gathering: ( Stone Throw should be useful in gathering as well) Throw stone's at a rock walls, In a waters, and Up in a Trees to find hidden nodes.

    -Sounds: it's seems like the same sound, so how about a Ding or Clank, and the sound depends what is hit be it type of monster or object.

    -Animation: Seeing Character pick up a stone from the ground.

    -Impact: Depend on an area's ground to get stones, sometimes resulting in stone throw having an effects.

    -Practical: ability can be used in another ways, or at anytime, with practice skipping stones on water, or at signboards would be possible, etc.

    [extras:
    -Battles: Increase range and increase blows, and get Stone Throw II, Stone Throw III, etc.
    "Aim" Stone Throw: Hit Head, Mouth, Eyes, Feet, Back (each has different effects) at opponents.

    -Magic: Infuse magic into the stones.

    -Crafting: "stone throw" instant failure.

    -Overall: better tactical use.]

    (*and as I've said before I can only hope things turn out for the better with the change that are said to come in the next few patches)
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    Last edited by Dras6fin; 08-07-2011 at 01:41 AM.
    "It's The Journey that is important, The Destination is Not that important."

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