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  1. #1
    Player
    c6248's Avatar
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    Urano Metria
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    Siren
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    Scholar Lv 71

    suggestion- action qeue

    When you are in the middle of an action or attack, and you press the number for your next action (during the period when all actions are greyed), the action gets queued to automatically engage at the end of your current action instead of being denied. This is more for convenience for setting up your next action, rather than spamming a button until it happens. This is not a suggestion to allow for the queue of 5 successive actions, but rather just your next one.
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  2. #2
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Conjurer Lv 50
    There adding auto attack we don't need that anymore
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  3. #3
    Player
    c6248's Avatar
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    I was thinking it would be useful for actions that weren't just the basic attack. Spamming "1" is already pretty annoying, spamming "2" until something happens just seems like the next inconvenience to alleviate
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  4. #4
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    Zenaku's Avatar
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    Quote Originally Posted by c6248 View Post
    I was thinking it would be useful for actions that weren't just the basic attack. Spamming "1" is already pretty annoying, spamming "2" until something happens just seems like the next inconvenience to alleviate
    problem is if you qeue up attack you may want to do something diffident in FFXIV i don't know how many time i want to do something and ended up something else and die for it. So at the end doing this would just get you killed better of you just pressing the one you want and that it.
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    Last edited by Zenaku; 04-10-2011 at 01:46 PM.
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  5. #5
    Player
    c6248's Avatar
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    Quote Originally Posted by Zenaku View Post
    problem is if you qeue up attack you may want to do something diffident in FFXIV i don't know how many time i want to do something and ended up something else and die for it
    I'm sure they could implement an Esc/cancel for a queue as to make it non-binding, or you could simply wait out the current action and activate the next one when you can (playing how the current battle system dictates now). There are situations where some might find this useful while others won't, but this feature could at least allow for the play style where you can plan out your next move if you anticipate how the battle will go. For example, if I saw that with the next enemy attack, my hp would be too low for comfort, I could queue a heal if I was in the middle of an attack or spell. Melee characters would probably not find this too useful, as the time it takes to implement an action is shorter than casting.

    Now, as I was typing I kinda remembered exactly what I wanted to suggest, as my current suggestion was incomplete. It was to implement a next action queue not just for the sake of planning your next move, but something that takes into account your current amount of stamina as well. Say, for example, your next action would use up half your stamina while you are currently at 1/4 stamina. You could queue an action so that when your stamina regens to half, it would automatically activate. This would definitely be more useful for a situation similar to that which was described above. With low hp and low stamina, you could queue a heal and run for it. When it you have enough stamina, your heal would automatically go off. This could actually be of more use to melee characters as well, allowing them to queue their next weapon skill when their stamina is low.
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  6. #6
    Player
    Jinko's Avatar
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    Jinko Jinko
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    LOL this if for forum feedback, you want to be posting this in this section.
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    Last edited by Jinko; 04-11-2011 at 05:14 AM.

  7. #7
    Player
    c6248's Avatar
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    hahaha thank you
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